[Tangaria 1.5.0 Character Dump] Name Zae Pour Age 37 Self RB CB EB Best Sex Male Height 3'11" STR: 10 +2 -5 +0 7 Race Dwarf Weight 8st 2lb INT: 10 -3 -5 +0 3 Class Summoner Turns used: WIS: 18 +2 +5 +0 18/70 Title Novice Game 513 DEX: 14 -2 -5 +0 7 HP -3/17 Player 2222 CON: 14 +2 -5 +0 11 SP 5/6 Active 1794 Level 2 Armor [0,+0] Saving Throw 45% Cur Exp 12 Stealth Bad Max Exp 12 Melee 1d11,+0 Disarm - phys. 23% Adv Exp 31 To-hit 17,-15 Disarm - magic 23% Blows 1.0/turn Magic Devices 47 Gold 46 Searching 14% Burden 42.8 lb Shoot to-dam +0 Infravision 50 ft Overweight -11.1 lb To-hit 7,-15 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are one of two children of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, wavy black hair, a one foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You can learn 1 more prayer. > The floating eye dies. > The giant slug breathes acid. > The wooden barrel is destroyed. > There is a wall in the way! (x9) > The large kobold hits the large white snake. > The large white snake bleeds from open wounds! > The large kobold hits the large white snake. > The large white snake dies. > There is a wall in the way! > You miss the wild cat. > The wild cat claws you. (x4) > *** LOW HITPOINT WARNING! *** > The wild cat claws you. (x6) > You die. Killed by a wild cat. [Character Equipment] a) a Quarterstaff (1d11) (+0,+0) An inheritance from your family. Combat info: This weapon should be wielded with both hands. You are too weak to use this weapon. 1.0 blow/round. Average damage/round: 6.1. f) a Wooden Torch (4122 turns) An inheritance from your family. Intensity 2 light. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] You can read this book. b) 2 Rations of Food c) 2 Potions of Cure Light Wounds d) 4 Scrolls of Phase Door e) 10 Scrolls of Summon Monster f) a Scroll of Remove Hunger (tattered) g) 4 Scrolls of Word of Recall (rugged) h) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:08 50ft 2 Was killed by a wild cat [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #.........# ........... #.........# ##..####### #.........# #### ########..# #.. #'' #..# #.. #.. # ####################''######## .. +.'........†..........'.........## ...........'.'.......f.p.........'..........# .. .... # # #########.####### # . # 50' (L1) LF:1-? Light 5 Study (1) Fed 63 % Grass