[Tangaria 1.5.0 Character Dump] Name Zae Pour Age 33 Self RB CB EB Best Sex Male Height 2'8" STR: 13 -2 -2 +0 9 Race Halfling Weight 3st 11lb INT: 10 +0 -2 +0 8 Class Hunter Turns used: WIS: 15 +1 +2 +0 18 Title Rock Thrower Game 1288 DEX: 17 +3 +2 +0 18/40 HP -4/23 Player 4096 CON: 12 +2 +0 +0 14 SP 0/0 Active 3216 Level 4 Armor [2,+6] Saving Throw 53% Cur Exp 70 Stealth Very Good Max Exp 70 Melee 1d4,+0 Disarm - phys. 70% Adv Exp 87 To-hit 19,+3 Disarm - magic 47% Blows 1.3/turn Magic Devices 55 Gold 87 Searching 27% Burden 59.6 lb Shoot to-dam +0 Infravision 40 ft Overweight -6.3 lb To-hit 41,+3 Speed Normal MaxDepth 100' (L2) Shots 1.1/turn You are one of several children of a Hobbit Shirriff. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............+ Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............+ Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The soldier hits you. > The soldier misses you. > You feel resistant to confusion! > You feel much better. > You have a Potion of Cure Light Wounds (e). > You feel bolder now. > You are no longer resistant to confusion. > The soldier hits you. (x3) > *** LOW HITPOINT WARNING! *** > The soldier hits you. > Your Arrow (1d4) (+0,+0) hits the soldier. > You have 32 Arrows (1d4) (+0,+0) (0). > The soldier cries out in pain. > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a Dagger (1d4) (+0,+0) Found lying on the floor at 50 feet (level 1). Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +2 DEX you would get 1.6 blows/round. Average damage/round: 3.3. Average thrown damage: 7.5. b) a Short Bow (x2) (+0,+0) An inheritance from your family. f) a Rusty Lantern (2761 turns) An inheritance from your family. Cannot be harmed by Fire. Intensity 3 light. g) a Filthy Rag [1,+4] Found lying on the floor at 100 feet (level 2). h) a Cloak [1,+0] Found lying on the floor at 50 feet (level 1). m) a Spade An inheritance from your family. [Character Quiver] a) 32 Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 5.5. 35% chance of breaking upon contact. b) 40 Old Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 5.5. 35% chance of breaking upon contact. c) 5 Old Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 5.5. 35% chance of breaking upon contact. [Character Inventory] a) 2 Books of Nature Magics [Lesser Charms] You can read this book. b) a Squash c) a Hard Biscuit d) 2 Rations of Food e) a Potion of Cure Light Wounds f) 2 Potions of Boldness g) a Potion of Neutralize Poison h) 3 Potions of Speed i) 3 Scrolls of Phase Door j) 5 Scrolls of Detect Invisible k) 3 Scrolls of Light l) a Scroll of Remove Hunger (tattered) m) 2 Scrolls of Word of Recall (rugged) n) a Wooden Torch (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 2 light. o) an Old Lantern (5000 turns) Found lying on the floor at 100 feet (level 2). Intensity 3 light. p) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:15 100ft 3 Killed Grip, Farmer Maggot's Dog 00:00:21 100ft 4 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^ ^^^^^^^^^^^^^^ :^.%..........^ ^:............# ^^............: ^^^^^^^^:^:^^^^^..^^^^^ :^..........^ ^..^ ^..†........^ :..^ ^{p^^^^#^^..^ ^..^ ^..^ ^..^ ^..# ^^^..^: ^..^^ ^....:^ ^^.... ^^#%^%#% ^....^^^^...... ^......# ^.................^^....# ^....... ^.............^^..^^....^^^^#......% #..^^^^^..^........................~ ^.............^.............~ ^.....^^^^^^^^^^^^:^^^^^%..%^ 100' (L2) LF:1-? Light 4 Fed 54 % Packed dirt