[Tangaria 1.5.0 Character Dump] Name Yrik II Age 39 Self RB CB EB Best Sex Male Height 4'6" STR: 15 +2 +0 +0 17 Race Dwarf Weight 10st 13lb INT: 17 -3 +0 +0 14 Class Ranger Turns used: WIS: 13 +2 +2 +0 17 Title Runner Game 2072 DEX: 12 -2 +1 +0 11 HP -1/34 Player 3240 CON: 11 +2 -1 +0 12 SP 0/0 Active 1473 Level 2 Armor [1,+0] Saving Throw 41% Cur Exp 30 Stealth Poor Max Exp 30 Melee 1d5,+2 Disarm - phys. 41% Adv Exp 31 To-hit 27,+0 Disarm - magic 48% Blows 1.0/turn Magic Devices 44 Gold 350 Searching 20% Burden 34.7 lb Shoot to-dam +0 Infravision 50 ft Overweight -79.2 lb To-hit 27,+0 Speed Normal MaxDepth 100' (L2) Shots 1.0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > Wolf, Farmer Maggot's Dog bites you. (x2) > There is a wall blocking your way. > Wolf, Farmer Maggot's Dog bites you. > You miss Wolf, Farmer Maggot's Dog. > Wolf, Farmer Maggot's Dog bites you. (x2) > *** LOW HITPOINT WARNING! *** > You hit Wolf, Farmer Maggot's Dog. > Wolf, Farmer Maggot's Dog bites you. > You have been given a graze. > Wolf, Farmer Maggot's Dog bites you. > There is a wall blocking your way. > Wolf, Farmer Maggot's Dog bites you. > You hit Wolf, Farmer Maggot's Dog. > Wolf, Farmer Maggot's Dog bites you. > You die. Killed by Wolf, Farmer Maggot's Dog. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +6 DEX you would get 1.1 blows/round. Average damage/round: 5.2. b) a Short Bow (x2) (+0,+0) An inheritance from your family. f) a Wooden Torch (2227 turns) An inheritance from your family. Intensity 2 light. h) a Cloak [1,+0] Found lying on the floor at 100 feet (level 2). m) a Spade An inheritance from your family. [Character Quiver] a) 40 Old Arrows (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. b) 12 Old Arrows (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. [Character Inventory] a) a Book of Nature Magics [Lesser Charms] You can read this book. b) a Carrot c) 2 Rations of Food d) 3 Potions of Cure Light Wounds e) a Potion of Neutralize Poison f) 4 Scrolls of Phase Door g) a Scroll of Remove Hunger (tattered) h) 2 Scrolls of Word of Recall (rugged) i) a Scroll of Deep Descent j) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. k) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:34 100ft 2 Was killed by Wolf, Farmer Maggot's Dog [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] :....%%%%#^^ ^..........^ ^^^^ %..................^^ ...........%%^%^^%^::^^^^^:^ ............................ .....#............. ^^...............: %...............^ * ^...............^ . ^^*^#^^...............^ ...C†.^#:^^:::..^^^^^^# ....... ^.....^^ %%^%^..^ ^^.....^ ^................ * ^^............... ^^^^^^^^^^:^^... 100' (L2) LF:2-? Light 2 Graze Fed 88 % Packed dirt