[Tangaria 1.5.0 Character Dump] Name Vontir Age 27 Self RB CB EB Best Sex Male Height 7'0" STR: 17 +4 +3 +0 18/60 Race Half-Troll Weight 17st 10lb INT: 12 -4 -2 +0 6 Class Warrior Turns used: WIS: 12 -2 -2 +0 8 Title Swordsman Game 13628 DEX: 13 -4 +2 +0 11 HP -13/166 Player 28824 CON: 15 +3 +2 +1 18/30 SP 0/0 Active 12981 Level 14 Armor [18,+3] Saving Throw 25% Cur Exp 1455 Stealth Bad Max Exp 1455 Melee 2d5,+5 Disarm - phys. 47% Adv Exp 1750 To-hit 51,+7 Disarm - magic 29% Blows 1.1/turn Magic Devices 19 Gold 2081 Searching 17% Burden 131.6 lb Shoot to-dam +20 Infravision 40 ft Overweight -48.3 lb To-hit 36,+7 Speed Normal MaxDepth 1250' (L25) Shots 1.0/turn Your father was a Stone-Troll Warrior. You have slime-green eyes, dirty sea-weed green hair, and black scabby skin. Resistances Abilities Acid:?............. Fear:?............. Elec:?............. Blnd:.............. Fire:?............. Conf:?............. Cold:?............. Stun:?............. Pois:?............. HLif:?............. Lite:.............. Rgn:.............+ Dark:?............. ESP:.............. Soun:?............. SInv:.............. Shar:?............. FAct:?............. Nexu:?............. Lev:?............. Neth:?............. SDig:.............. Chao:?............. Trap:?............. Dise:?............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:....+........+ Aggr:.............. Tunn:.............+ -Tel:?............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:?............. PLit:.............. DRed:.............+ Time:?............. Move:.............. Mana:?............. Wate:?............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The priest points at you and curses! > Your body tingles briefly. > The priest wakes up. > You hit the ranger. > The paladin misses you. > The paladin hits you. > The priest casts a ball of light. > You are blind! > You miss someone. > Someone hits you. (x4) > Something mutters. > Someone sounds REALLY healthy! > You hit someone. It was a good hit! > Someone hits you. > You die. Killed by a positivist. [Character Equipment] a) a Broad Sword of Slay Demon (2d5) (+6,+2) {Smeagol} Dropped by Smeagol at 200 feet (level 4). Slays demons. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +6 DEX you would get 1.3 blows/round. Average damage/round: 28.4 vs demons and 13.4 vs. others. b) a Short Bow of Power (x2) (+6,+20) Dropped by a kobold at 250 feet (level 5). e) an Amulet of Infravision <+1> Found lying on the floor in a pit at 300 feet (level 6). +1 constitution. +1 infravision. f) an Old Lantern (3107 turns) Intensity 3 light. g) Soft Leather Armour [8,+0] An inheritance from your family. i) a Leather Shield [8,+0] Bought from a store on the surface. k) a Set of Leather Gloves [1,+2] Found lying on the floor at 50 feet (level 1). l) a Pair of Leather Sandals [1,+1] Bought from a store on the surface. m) a Spade An inheritance from your family. [Character Quiver] a) 19 Arrows (1d4) (+1,+5) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 55.4. 35% chance of breaking upon contact. b) 24 Arrows of Venom (1d5) (+2,+3) Branded with poison. Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 131 vs creatures not resistant to poison and 52.4 vs. others. 35% chance of breaking upon contact. [Character Inventory] a) 3 Rations of Food b) a Flask of Whisky {Freesia} c) 2 Flasks of oil d) 35 Potions of Cure Light Wounds {@q1} e) 2 Potions of Berserk Strength f) 3 Potions of Poison Branded with poison. It can be thrown at creatures with damaging effect. g) 5 Potions of Water h) a Potion of Sleep It can be thrown at creatures with damaging effect. i) 14 Scrolls of Phase Door {@r1} j) 2 Scrolls of Detect Invisible k) a Scroll of Life l) a Scroll of Remove Hunger (tattered) m) 2 Scrolls of Word of Recall (rugged) n) a Scroll of Blessing o) 3 Old Lanterns (5000 turns) Intensity 3 light. p) a Rapier (1d6) (+0,+0) Found lying on the floor at 300 feet (level 6). Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows/round. With +0 STR and +6 DEX you would get 3.7 blows/round. Average damage/round: 21.9. q) 2 Empty Bottles [Home Inventory] a) 2 Crystals of Telepathy b) 4 Cerulean Potions [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:01:10 200ft 5 Reached level 5 00:01:17 200ft 7 Killed Wolf, Farmer Maggot's Dog 00:01:38 150ft 8 Killed Freesia 00:02:45 300ft 10 Reached level 10 00:02:47 300ft 10 Killed Mughash the Kobold Lord 00:02:52 300ft 11 Killed Grip, Farmer Maggot's Dog 00:03:17 200ft 14 Killed Smeagol 00:03:22 200ft 14 Killed Fang, Farmer Maggot's Dog 00:03:47 1250ft 14 Was killed by a positivist [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] * * . * * .^*^ ...: ..* .^..^**.^:^^ ..^ *..!.......?.. ..*..**.. * ^^†::..^ ^*.*...^ ^.^*^ .:. ^^. ^ ^^ .. * .. 1250' (L25) LF:8-? Light 8 Blind Fed 76 % Bush