[Tangaria 1.5.0 Character Dump] Name Vender71 Age 26 Self RB CB EB Best Sex Male Height 12'8" STR: 10 +1 +3 +0 14 Race Troll Weight 17st 0lb INT: 10 -5 -2 +0 3 Class Warrior Turns used: WIS: 10 -4 -2 +0 4 Title Rookie Game 528 DEX: 10 -5 +2 +0 7 HP -1/30 Player 829 CON: 10 +1 +2 +0 13 SP 0/0 Active 374 Level 2 Armor [8,-4] Saving Throw 4% Cur Exp 13 Stealth Bad Max Exp 13 Melee 1d4,+0 Disarm - phys. 26% Adv Exp 31 To-hit 34,-1 Disarm - magic 11% Blows 1.0/turn Magic Devices 3 Gold 95 Searching 2% Burden 27.9 lb Shoot to-dam +0 Infravision 10 ft Overweight -68.0 lb To-hit 14,-1 Speed -1 MaxDepth 50' (L1) Shots 0.0/turn Your father was a Cave-Troll Warrior. You have slime-green eyes, mangy dark purple hair, and white ulcerous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............- Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............+ DRed:.............. Time:.............. Move:.............- Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The green ooze crawls on you. > You are covered in acid! > You hit the green ooze. > You have destroyed the green ooze. > Welcome to level 2. > That tastes good. > You are full! > You have 3 Rations of Food (a). > The lonely tree (offscreen) blinks away. > The lonely tree (offscreen) disappears! > You hit the lonely tree. > The lonely tree crushes you. (x3) > You hit the lonely tree. (x3) > The lonely tree crushes you. (x2) > You die. Killed by a lonely tree. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blows/round. With +4 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +3 DEX you would get 1.1 blows/round. Average damage/round: 2.6. Average thrown damage: 7.5. f) a Wooden Torch (4166 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,-4] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 3 Rations of Food b) 2 Potions of Cure Light Wounds c) a Potion of Berserk Strength d) 3 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:08 50ft 2 Was killed by a lonely tree [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #########.# ........................... # ...... .........................# * # ..................... ........................#########.##### ...................... ................................ ...................... ................................ ...................... .............................. ......................##### #####.............................. .....................# #.............................. .....................# #............................... .....................# #............................... .....................# #....l†.......................... .....................#############................................ ................................................................... * ................................................................... ................................................................... ................................................................... ..................................#####.##+........................ ##### ............................#######.......#....................... # ............................#.............#....................... # ............................#.............#...................... ............................#.............+....................... 50' (L1) LF:1-? Light 8 Moves -1 Full 91 % .