[Tangaria 1.5.0 Character Dump] Name Vellar Gornas Age 19 Self RB CB EB Best Sex Male Height 3'2" STR: 15 -1 -1 +0 13 Race Kobold Weight 4st 9lb INT: 16 -1 -2 +0 13 Class Archer Turns used: WIS: 14 +0 -1 +0 13 Title Fletcher Game 3752 DEX: 10 +2 +3 +0 15 HP -1/45 Player 7552 Con: 10 +2 +1 +0 13 10 SP 0/0 Active 4259 CHR: 15 -2 -2 +0 11 Level 4 Armor [9,+1] Saving Throw 29% Cur Exp 65 Stealth Very Good Max Exp 65 Melee 1d3,+0 Disarm - phys. 44% Adv Exp 87 To-hit 12,+0 Disarm - magic 35% Blows 1.0/turn Magic Devices 33 Gold 469 Searching 24% Burden 72.6 lb Shoot to-dam +0 Infravision 50 ft Overweight -17.3 lb To-hit 38,+0 Speed Normal MaxDepth 50' (L1) Shots 1.1/turn You are the largest of a litter of 4 pups. Your father was a hunter, and Your mother was a cook. You have brown eyes, a dark brown hide, and small, sharp teeth. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The battle-scarred veteran hits you (6). > The Arrow (1d4) (+0,+0) misses the battle-scarred veteran. > You re-arrange your quiver. > You have no more Arrows (1d4) (+0,+0) (0). > The battle-scarred veteran hits you (7). > The Old Arrow (1d4) (+0,+0) misses the battle-scarred veteran. > You have 39 Old Arrows (1d4) (+0,+0) (0). > You combine some items in your pack. > The battle-scarred veteran misses you. > Your Old Arrow (1d4) (+0,+0) hits the battle-scarred veteran (8). > You have 39 Old Arrows (1d4) (+0,+0) (0). > You combine some items in your pack. > The battle-scarred veteran squeals in pain. > The battle-scarred veteran hits you (10). > You die. Killed by a battle-scarred veteran. [Character Equipment] a) a Club (1d3) (+0,+0) An inheritance from your family. Combat info: 1.0 blows/round. With +5 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +2 DEX you would get 1.1 blows/round. Average damage/round: 2.1. b) a Short Bow (x2) (+0,+0) An inheritance from your family. g) Soft Leather Armour [8,+0] Bought from a store on the surface. h) a Cloak [1,+0] Bought from a store on the surface. [Character Quiver] a) 40 Old Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 5.5. 35% chance of breaking upon contact. b) 19 Old Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 5.5. 35% chance of breaking upon contact. [Character Inventory] a) a Potato b) a Pint of Fine Wine c) 6 Potions of Cure Light Wounds d) 2 Potions of Water e) 3 Potions of Slime Mold Juice f) 3 Potions of Boldness g) 2 Potions of Neutralize Poison h) a Potion of Sleep It can be thrown at creatures with damaging effect. i) 7 Scrolls of Phase Door j) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. You don't want to drop it on the ground. k) 2 Scrolls of Satisfy Hunger (tattered) You don't want to drop it on the ground. l) 2 Scrolls of Word of Recall (rugged) m) 2 Scrolls of Wilderness Mapping n) a Scroll of Life o) 9 Scrolls of Light p) a Wooden Torch (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 2 light. q) 2 Old Lanterns (5000 turns) <-1> Found lying on the floor at 50 feet (level 1). -1 stealth. Intensity 3 light. r) a Robe [2,+3] Found lying on the floor of a special room at 50 feet (level 1). s) a Robe [2,+0] Found lying on the floor at 50 feet (level 1). t) a Broken Sword (1d2) (-2,-4) {ignore} Found lying on the floor at 50 feet (level 1). Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster. With +7 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +2 DEX you would attack a bit faster. With +4 STR and +2 DEX you would get 1.1 blows/round. With +0 STR and +5 DEX you would get 1.1 blows/round. Average damage/round: 0. u) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:14 50ft 2 Killed Mad woodsman 00:01:02 Town 4 Was killed by a battle-scarred veteran [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : no (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: no (confirm_recall) [Scene of Death] ##### # +## # # ..# #######8## ##+### ##### # # #.: #....# ######### +.6. ###+# #....# ######### ##### #.1.:# ######### . #.h..# ##+###+## ##### ###### ... ..* #.4.# ... #...+ ##### _p. # # ##### ... ... ##### ##### ##### .p. .@. # # ##+## ... .t #...# ....#### .{. #.7.+ ##### .#.#.# #..:# ... ... ##.. #'# .... # # ######+### .p. .p. #:7#### .... ##### #: # ... # ... ... #### .... # + .9. # .... # # ::. # *... ########## ..... ..*. 0_1 Light 1 Fed 28 % Grass [Player information] Player ID: Yrik Time: 08:31:21 01-11-2021 Server Turns: 1684759 Timestamp: 1635744681