[Tangaria 1.5.0 Character Dump] Name Vaas IX Age 115 Self RB CB EB Best Sex Male Height 5'3" STR: 14 -1 -1 +0 12 Race Elf Weight 6st 4lb INT: 10 +2 -2 +0 10 Class Archer Turns used: WIS: 12 -1 -1 +0 10 Title Fletcher Game 3202 DEX: 18 +1 +3 +0 18/40 HP -3/46 Player 5269 CON: 12 -1 +1 +0 12 SP 0/0 Active 3864 Level 5 Armor [1,+2] Saving Throw 36% Cur Exp 104 Stealth Good Max Exp 104 Melee 1d4,+0 Disarm - phys. 46% Adv Exp 125 To-hit 12,+3 Disarm - magic 30% Blows 1.6/turn Magic Devices 35 Gold 165 Searching 22% Burden 86.6 lb Shoot to-dam +0 Infravision 30 ft Overweight 2.7 lb To-hit 41,+3 Speed -1 MaxDepth 100' (L2) Shots 1.1/turn You are one of several children of an Avarin Archer. You have light grey eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............+ Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The acolyte dies. > You miss the soldier. > You sicken the soldier. > The soldier is poisoned! > The soldier hits you. (x2) > *** LOW HITPOINT WARNING! *** > The Arrow (1d4) (+0,+0) misses the soldier. > You have 39 Arrows (1d4) (+0,+0) (0). > You feel something roll beneath your feet. > The soldier hits you. (x4) > You sicken the soldier. > You miss the soldier. > The soldier is poisoned! > The soldier hits you. (x2) > You die. Killed by a soldier. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.6 blows/round. With +6 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +2 DEX you would get 2.0 blows/round. Average damage/round: 8.3 vs creatures not resistant to poison and 4.1 vs. others. Average thrown damage: 15.1 vs creatures not resistant to poison and 7.5 vs. others. b) a Short Bow (x2) (+0,+0) An inheritance from your family. f) a Rusty Lantern (769 turns) An inheritance from your family. Cannot be harmed by Fire. Intensity 3 light. l) a Pair of Leather Sandals [1,+0] Found lying on the floor at 100 feet (level 2). m) a Spade An inheritance from your family. [Character Quiver] a) 40 Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 11 vs creatures not resistant to poison and 5.5 vs. others. 35% chance of breaking upon contact. b) 40 Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 11 vs creatures not resistant to poison and 5.5 vs. others. 35% chance of breaking upon contact. c) 15 Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 11 vs creatures not resistant to poison and 5.5 vs. others. 35% chance of breaking upon contact. d) 40 Old Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 11 vs creatures not resistant to poison and 5.5 vs. others. 35% chance of breaking upon contact. e) 8 Old Arrows (1d4) (+0,+0) Combat info: 1.1 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 11 vs creatures not resistant to poison and 5.5 vs. others. 35% chance of breaking upon contact. f) 28 Rounded Pebbles (1d2) (+0,+0) Combat info: Average thrown damage: 6 vs creatures not resistant to poison and 3 vs. others. [Character Inventory] a) 3 Rations of Food b) 2 Flasks of oil c) 4 Potions of Cure Light Wounds d) 2 Potions of Neutralize Poison e) a Potion of Heroism f) 4 Potions of Confusion It can be thrown at creatures with damaging effect. g) 17 Scrolls of Phase Door h) a Scroll of Remove Hunger (tattered) i) 2 Scrolls of Word of Recall (rugged) j) a Wooden Torch (5000 turns) Bought from a store on the surface. Intensity 2 light. k) an Old Lantern (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. l) a Deed of Property m) 2 Empty Bottles [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:07 50ft 2 Killed Mad woodsman 00:00:39 100ft 4 Killed Grip, Farmer Maggot's Dog 00:00:39 100ft 5 Reached level 5 00:00:53 100ft 5 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^^#^^:^^^^..........~~ ^^^^^^^.......^ ^......#....^^^^^^ ^.............^^^^#................ ^^ ^ % ..% %................^..........~...... .^^ ^ > >^ %.% %::^^^^.......#..^................. ..^ < . ....^ %..^ ^^^..^^^^..^............#.... ..^ ^.^.%.%.. %..% ^..^ ^..^#^.#^^^~^~~ ^^#^ ..^ #..!..!... ...% ^#..^^^^..^^^..^ ^% ..: #^ ^.%.?.^^ ...%%^^::..^^.........^ ^%%. ..^^ ^......{p... .....#.^:..^^..^^^^^..^^^~^ ^%... ..::^ ^ ^ ^.%†%..%.........................~~ %.... ...... ^..%.......^%^..................~~ ^.... ^...... ^..........% ^^.......^.........%^ %%... ....... ^^...^%^...% %.......^.........% %%^. ....... ^:^^^ %:..^ %.#.^^^^%.........% :% .^^#^^ #^^^ %%..^^ %^^^%..%^% .....^ %%^.% ^..% .....^ %#^ #..^ .....^ ^..^ .....: ^..^ .....: ^..% 100' (L2) LF:1-? Light 5 Fed 55 % Plant on dirt