[Tangaria 1.5.0 Character Dump] Name Urt Age 13 Self RB CB EB Best Sex Male Height 4'9" STR: 18 +1 -2 +0 17 Race Orc Weight 9st 2lb INT: 11 -1 +0 +0 10 Class Shaman Turns used: WIS: 11 -1 +3 +0 13 Title Wanderer Game 785 DEX: 11 +1 -2 +0 10 HP -5/36 Player 1301 CON: 15 +1 +0 +0 16 SP 4/4 Active 947 Level 3 Armor [1,+0] Saving Throw 29% Cur Exp 32 Stealth Poor Max Exp 32 Melee 1d3,+2 Disarm - phys. 26% Adv Exp 56 To-hit 20,+0 Disarm - magic 26% Blows 1.0/turn Magic Devices 13 Gold 136 Searching 14% Burden 26.4 lb Shoot to-dam +0 Infravision 20 ft Overweight -87.5 lb To-hit 17,+0 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > Cheroky has attained level 10. > You hit the insect swarm. (x2) > You have slain the insect swarm. > The soldier wakes up. > The cutpurse wakes up. > The soldier hits you. (x4) > The floating eye wakes up. > The soldier hits you. (x3) > *** LOW HITPOINT WARNING! *** > The soldier hits you. > You hit the soldier. > The soldier hits you. > You have been given a graze. > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a Whip (1d3) (+0,+0) An inheritance from your family. Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 4.2. f) a Wooden Torch (4084 turns) An inheritance from your family. Intensity 2 light. h) a Cloak [1,+0] Bought from a store on the surface. [Character Quiver] [Character Inventory] a) a Book of Nature Magics [Lesser Charms] You can read this book. b) 2 Rations of Food c) 6 Potions of Cure Light Wounds d) a Scroll of Word of Recall e) a Wooden Torch (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 2 light. f) an Old Lantern (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. g) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:09 50ft 2 Killed Mad woodsman 00:00:13 50ft 3 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #..# ##''# ##''##############..# #..# ##................#..# #.. #.................+..# #.. ##.##### #.................'..# #.. .......# ##................#### #####..### ........# ##................. #..+.....: ..####..#####..##..########## ###..'.....: ..# #......+......# #### #####..#.#....## ..# ##.....'...... #####...######################.............. .{# ########## #.....................................# #..# ### #...............p.....................# ..# #### #..###.##########†############........# ..# .....##################..# ### #........# ..# .........................# #........# .# ####.....................# #........# . ..........############ #........# . .......#..# ########## ......##### ......# ####### 50' (L1) LF:1-? Light 3 Study (3) Graze Fed 58 % Up staircase