[Tangaria 1.5.0 Character Dump] Name Theo Age 16 Self RB CB EB Best Sex Male Height 3'1" STR: 15 -1 +0 +0 14 Race Kobold Weight 4st 7lb INT: 11 -1 +1 +0 11 Class Rogue Turns used: WIS: 10 +0 -3 +0 7 Title Vagabond Game 1602 DEX: 17 +2 +3 +0 18/40 HP -1/20 Player 3095 CON: 13 +2 -1 +0 14 SP 0/0 Active 1850 Level 2 Armor [8,+2] Saving Throw 30% Cur Exp 24 Stealth Very Good Max Exp 24 Melee 1d4,+0 Disarm - phys. 64% Adv Exp 31 To-hit 13,+3 Disarm - magic 49% Blows 2.0/turn Magic Devices 40 Gold 208 Searching 33% Burden 28.7 lb Shoot to-dam +0 Infravision 50 ft Overweight -67.2 lb To-hit 27,+3 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are the largest of a litter of 5 pups. Your father was a fungus farmer, and Your mother was a cook. You have brown eyes, an olive green hide, and small, sharp teeth. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > There is a wall in the way! > You miss the green snake. (x2) > You see nothing there to tunnel. > You miss the green snake. (x2) > You hit the green snake. (x2) > You miss the green snake. > You hit the green snake. > You miss the green snake. (x2) > You hit the green snake. (x2) > There is a wall blocking your way. (x9) > There is a tree blocking your way. > You are drowning! (x4) > *** LOW HITPOINT WARNING! *** > You are drowning! (x6) > You die. Killed by drowning. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +2 DEX you would get 2.3 blows/round. Average damage/round: 5. Average thrown damage: 7.5. f) a Wooden Torch (2965 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 2 Books of Shadows [Shadows for Beginners] You can read this book. b) 3 Rations of Food c) a Potion of Cure Light Wounds d) 3 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:09 50ft 1 Killed Mad woodsman 00:00:26 Town 2 Was killed by drowning [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..^^^^^^..~~~~~~...................#..........#. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.^^^^^^.~~~~~~~..~.....#######....#..*....**... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..^^....~~~~~~~~~~.....#::#::#.....**...*...... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..^.~~~~~~~~~~~~~.....#:.#..#...*...**..:..#.# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~~~~~~~~~.:.##+#..#......#.......... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~~~~~~~~....#.....#*..*....#..#.*.#. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~~~~~~~~....#...::#................. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~~~~~~~~..*.###8###.......#*#...#.#. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...~~~~~~~~~~~~~~~.....f:..p:..#*.#............ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~~~~~~~~~..............#...*.#.......* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..~~~~~~†~~~~~~~~....#...:.#.................#*. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~~~~~~~~.......*.....#......*..*.#.*..# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...~~~~~~~~~~~~....*...*.*#*.*......*..#.*....#. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~..........*....................*...# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^....................#..#.....#....#.....#..#. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.................*..#....#........#...#....# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..*...#...*.........................*#....*#. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...###........~.....*..*....#.....#........... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...##:##...........................#......##... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..#:p.+..............#.....#....#...*#.*...#.# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..##:##.............*.........#.#.....#..#.... 0_0 Light 1 Fed 48 % Deep water