[Tangaria 1.5.0 Character Dump] Name Tarantir III Age 324 Self RB CB EB Best Sex Male Height 17'2" STR: 14 -10 +1 +0 5 Race Dragon Weight 20st 6lb INT: 15 -10 -1 +0 4 Class Shapechanger Turns used: WIS: 15 -10 -1 +0 4 Title Pretender Game 1255 DEX: 12 -10 +1 +0 3 HP -2/52 Player 2774 CON: 14 -10 +1 +0 5 SP 12/12 Active 1993 Level 5 Armor [8,+14] Saving Throw 33% Cur Exp 98 Stealth Bad Max Exp 98 Melee 1d4,+0 Disarm - phys. 8% Adv Exp 125 To-hit 31,-4 Disarm - magic 5% Blows 1.0/turn Magic Devices 24 Gold 136 Searching 26% Burden 32.4 lb Shoot to-dam +0 Infravision 10 ft Overweight -9.5 lb To-hit 10,-4 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn Your father was a mighty wyrm. Your mother was a common dragon. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............* Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have a Scroll of Phase Door (e). > The sleeping snake misses you. > The sleeping snake crushes you. > The sleeping snake bites you. > The sleeping snake crushes you. > The sleeping snake misses you. (x2) > The sleeping snake bites you. > The sleeping snake crushes you. > The sleeping snake bites you. > The sleeping snake misses you. (x2) > The sleeping snake crushes you. > You claw the sleeping snake. > The sleeping snake misses you. > The sleeping snake crushes you. > You die. Killed by a sleeping snake. [Character Equipment] f) a Wooden Torch (2973 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) an Apple b) 2 Rations of Food c) 2 Flasks of oil d) a Potion of Speed e) a Scroll of Phase Door f) a Scroll of Summon Monster g) a Scroll of Blessing h) a Scroll of Remove Hunger (tattered) i) 2 Scrolls of Word of Recall (rugged) j) a Scroll of Wilderness Mapping k) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. l) 2 Daggers (1d4) (+0,+0) Combat info: 1.0 blow/round. With +13 STR and +0 DEX you would attack a bit faster. With +14 STR and +0 DEX you would get 1.1 blows/round. With +4 STR and +7 DEX you would attack a bit faster. With +13 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +14 DEX you would attack a bit faster. With +4 STR and +14 DEX you would get 1.1 blows/round. With +0 STR and +17 DEX you would get 1.1 blows/round. Average damage/round: 2.5. Average thrown damage: 7.5. m) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:17 100ft 5 Reached level 5 00:00:20 100ft 5 Was killed by a sleeping snake [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^..^ ~..%%.....% ..^ ^...% %%%.*%% ....% ....^ %%..#^#.....% %%..% ^....^ %%% %^%%%% ^%....%%.^%%.% %%%........%%% ^#......................'.^.: %........ %%%%%%..................%>...%%%.% %..%%%.. ........%%%%^^^%%%>^^% %^%%.% +.% %.. ........% .% ^.% %%.. ^^^:....^ #.^ ^......... ^...##^^^^^#:^^ ^.^^^........ ^..........J†. ^.....^^^%^% ^.....#...... #^^^^^^ ..^^^ 100' (L2) LF:1-? Light 2 Fed 60 % Packed dirt