[Tangaria 1.5.0 Character Dump] Name Tangar Age 19 Self RB CB EB Best Sex Male Height 6'3" STR: 17 +0 -3 +0 14 Race Human Weight 10st 5lb INT: 16 +0 +3 +0 18/10 Class Mage Turns used: WIS: 10 +0 +0 +0 10 Title Trickster Game 6260 DEX: 10 +0 +0 +0 10 HP -16/89 Player 16134 CON: 16 +1 -2 +0 15 SP 6/20 Active 9449 Level 12 Armor [6,-1] Saving Throw 47% Cur Exp 879 Stealth Poor Max Exp 879 Melee 2d4,+0 Disarm - phys. 45% Adv Exp 1062 To-hit 17,+0 Disarm - magic 61% Blows 1.0/turn Magic Devices 46 Gold 681 Searching 24% Burden 99.2 lb Shoot to-dam +0 Infravision 0 ft Overweight 3.3 lb To-hit 12,+0 Speed -1 MaxDepth 500' (L10) Shots 1.0/turn You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:..+........... Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You sense the presence of creatures! > The urge to run dissipates. > Map sector [6,32], which is your sector. Direction? > You see 2 Withered Mushrooms. > The Bastard Sword was really a monster! > The death sword hits you. > You feel drugged! > The death sword misses you. > The death sword hits you. (x2) > *** LOW HITPOINT WARNING! *** > You have been given a light cut. > The death sword hits you. > You feel more drugged! > The death sword hits you. (x2) > You die. Killed by a death sword. [Character Equipment] a) a Mace (2d4) (+0,+0) {^O} Found lying on the floor at 350 feet (level 7). Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster. With +14 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +8 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 5.1. b) a Sling (x2) (+0,+0) Found lying on the floor of a special room at 200 feet (level 4). c) a Ring of Levitation Bought from a store on the surface. Makes you float just above the floor. f) an Old Lantern (3218 turns) Dropped by an unknown monster at 250 feet (level 5). Intensity 3 light. g) a Robe [2,+1] Found lying on the floor at 50 feet (level 1). i) a Wicker Shield [2,-2] Dropped by a small kobold at 50 feet (level 1). l) a Pair of Leather Boots [2,+0] Found lying on the floor of a special room at 300 feet (level 6). m) a Spade An inheritance from your family. [Character Quiver] a) 15 Rounded Pebbles of Slay Animal (1d2) (+3,+9) {@v1} Slays animals. Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 42.3 vs animals and 21.1 vs. others. Average thrown damage: 42.3 vs animals and 21.1 vs. others. 25% chance of breaking upon contact. b) 28 Rocks (1d6) (+0,+0) {@v1} Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. c) 23 Arrows (1d4) (+4,+4) {@f2} [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@O} You can read this book. b) a Book of Magic Spells [Conjurings and Tricks] You can read this book. c) 2 Rations of Food {Freesia} d) a Pint of Fine Wine e) 5 Potions of Cure Light Wounds {@q6} f) 12 Potions of Cure Serious Wounds {@q7} g) 2 Potions of Neutralize Poison {@q2} h) a Potion of Speed {@q8} i) 3 Potions of Heroism {@q2} j) 3 Potions of Boldness {@q1} k) 3 Potions of Slowness {@v9} It can be thrown at creatures with damaging effect. l) 6 Scrolls of Phase Door {@r1} m) 4 Scrolls of Magic Mapping n) a Scroll of Detect Invisible {@r2} o) 9 Scrolls of Light p) a Scroll of Blessing {@r1} q) a Scroll of Remove Hunger (tattered) {@r5} r) a Scroll of Word of Recall (rugged) {@r8} s) a Staff of Light (27 charges) {@U1} t) an Empty Bottle [Home Inventory] a) 3 Rations of Food b) a Scroll of Deep Descent c) an Old Lantern (3820 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:10 100ft 2 Killed Fang, Farmer Maggot's Dog 00:00:11 100ft 5 Reached level 5 00:00:14 100ft 5 Killed Lobelia Sackville-Baggins 00:00:24 400ft 5 Killed Grip, Farmer Maggot's Dog 00:00:30 200ft 6 Killed Wolf, Farmer Maggot's Dog 00:00:58 300ft 10 Reached level 10 00:01:39 400ft 11 Killed Freesia 00:01:44 500ft 12 Was killed by a death sword [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Freeze screen after detecting monsters : yes (pause_after_detect) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : yes (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : no (disturb_nomove) Compare equipment when examining items : no (expand_inspect) Disturb when effects end : yes (disturb_effect_end) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Scene of Death] .......^ } ^^^^..^ ? ^..^ x..^ ^^^..^^^ g Q ^:...:.^^ ^^^..^^.# ? S ^?'^^^^++^^^^^^^#^ ? ^..........?.....^ ( p^........t.......^ } * ? ^.......†........^ ^......?.........^ ? \ ^^^^^^^^...:^^^^^^ ? d , H ? ? D r A ?? C 500' (L10) LF:3-? Light 4 Study (3) Hallu Light Cut Fed 49 %