[Tangaria 1.5.0 Character Dump] Name Song V Age 86 Self RB CB EB Best Sex Male Height 4'7" STR: 15 +0 +0 +0 15 Race Dark Elf Weight 8st 8lb INT: 13 +0 +1 +0 14 Class Rogue Turns used: WIS: 10 -2 -3 +0 5 Title Vagabond Game 471 DEX: 18 +0 +3 +0 18/30 HP -3/24 Player 1037 CON: 10 +0 -1 +0 9 SP 0/0 Active 748 Level 3 Armor [9,+2] Saving Throw 15% Cur Exp 33 Stealth Fair Max Exp 33 Melee 1d4,+0 Disarm - phys. 59% Adv Exp 56 To-hit 21,+3 Disarm - magic 44% Blows 2.0/turn Magic Devices 38 Gold 77 Searching 31% Burden 45.5 lb Shoot to-dam +0 Infravision 0 ft Overweight -56.4 lb To-hit 30,+3 Speed Normal MaxDepth 150' (L3) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............- Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............- Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have found something! > You have found 13 gold pieces worth of copper. > There is a wall blocking your way. > You have found a trap. > You failed to disarm the trap door. > You hit a teleport trap! > You have found 10 gold pieces worth of copper. > There is a wall blocking your way. > You have found 19 gold pieces worth of copper. > There is a wall blocking your way. > The crow bites you. (x4) > *** LOW HITPOINT WARNING! *** > You hit the crow. (x2) > The crow bites you. (x5) > You die. Killed by a crow. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +1 DEX you would get 2.3 blows/round. Average damage/round: 5. Average thrown damage: 7.5. f) a Wooden Torch (4490 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+0] Bought from a store on the surface. m) a Spade An inheritance from your family. [Character Quiver] a) 30 Iron Shots (1d4) (+0,+0) Combat info: Average thrown damage: 5. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 4 Rations of Food c) 2 Potions of Cure Light Wounds d) a Potion of Heroism e) 3 Scrolls of Phase Door f) a Scroll of Remove Hunger (tattered) g) 2 Scrolls of Word of Recall (rugged) h) a Wooden Torch (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 2 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:07 150ft 3 Was killed by a crow [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ..^ .B: .†^ ..# # ..^ ... ..% .... ..% ... ..^ ... ..^ ... ..^ .. ..^ .. ..^ ..^ 150' (L3) LF:1-? Light 2 Fed 65 % Dirt