[Tangaria 1.5.0 Character Dump] Name Solidus Age 18 Self RB CB EB Best Sex Male Height 6'2" STR: 17 +0 -1 +0 16 Race Human Weight 9st 9lb INT: 10 +0 -3 +0 7 Class Priest Turns used: WIS: 17 +0 +3 +0 18/20 Title Devotee Game 5313 DEX: 11 +0 -1 +0 10 HP -10/97 Player 15853 CON: 13 +1 +1 +0 15 SP 18/21 Active 12379 Level 12 Armor [6,+5] Saving Throw 55% Cur Exp 875 Stealth Poor Max Exp 875 Melee 1d7,+7 Disarm - phys. 44% Adv Exp 1062 To-hit 23,+3 Disarm - magic 34% Blows 1.0/turn Magic Devices 36 Gold 1533 Searching 26% Burden 95.1 lb Shoot to-dam +0 Infravision 0 ft Overweight -12.8 lb To-hit 19,+0 Speed Normal MaxDepth 300' (L6) Shots 1.0/turn You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, straight brown hair, and a dark complexion. Resistances Abilities Acid:?............. Fear:?............. Elec:?............. Blnd:?............. Fire:?............. Conf:?............. Cold:?............. Stun:?............. Pois:?............. HLif:?............. Lite:?............. Rgn:.............. Dark:?............. ESP:.............. Soun:?............. SInv:.............. Shar:?............. FAct:?............. Nexu:?............. Lev:?............. Neth:?............. SDig:?............. Chao:.............. Trap:?............. Dise:?............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:?............. Tunn:.............+ -Tel:?............. Spd:.............. -Exp:?............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:?............. PLit:.....+........ DRed:.............. Time:?............. Move:.............. Mana:?............. Wate:?............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have no more Whips (1d3) (+3,+5) (s). > You see a Rounded Pebble (1d2) (+6,+1). > You have 6 Rounded Pebbles (1d2) (+6,+1) (0). > The Bastard Sword was really a monster! > The death sword hits you (14). > You feel drugged! > The death sword hits you (12). > The death sword hits you (14). > *** LOW HITPOINT WARNING! *** > The death sword hits you (13). > The death sword misses you. > The death sword hits you (19). > The death sword hits you (14). > The death sword hits you (13). > You die. Killed by a death sword. [Character Equipment] a) a Short Sword of Lightning (1d7) (+3,+6) Dropped by a gallant at 300 feet (level 6). Branded with lightning. Provides resistance to Lightning. Combat info: 1.0 blow/round. With +3 STR and +0 DEX you would attack a bit faster. With +6 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +3 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 19.4 vs creatures not resistant to lightning and 11.2 vs. others. b) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1). f) a Wooden Torch of Brightness (3316 turns) <+1> {Bullroarer the Hobbit} Dropped by Bullroarer the Hobbit at 250 feet (level 5). +1 light. Intensity 3 light. g) a Robe [2,+2] Found lying on the floor at 250 feet (level 5). h) a Cloak [1,+0] Dropped by a snotling at 250 feet (level 5). j) a Hard Leather Cap [2,+0] Bought from a store on the surface. l) a Pair of Leather Sandals [1,+3] Found lying on the floor at 250 feet (level 5). m) a Spade An inheritance from your family. [Character Quiver] a) 6 Rounded Pebbles (1d2) (+6,+1) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 5. Average thrown damage: 5. 25% chance of breaking upon contact. b) 28 Arrows (1d4) (+4,+3) [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] You can read this book. b) 3 Rations of Food {Freesia} c) 2 Flasks of oil d) 5 Potions of Cure Light Wounds {@q1} e) 2 Potions of Cure Serious Wounds f) a Potion of Berserk Strength g) 2 Potions of Blindness It can be thrown at creatures with damaging effect. h) 3 Potions of Slowness It can be thrown at creatures with damaging effect. i) 12 Scrolls of Phase Door j) 3 Scrolls of Life k) a Scroll of Remove Hunger (tattered) l) a Scroll of Word of Recall (rugged) m) a Wand of Hold Monster (5 charges) n) a Staff of Detect Invisible (15 charges) o) an Old Lantern (1070 turns) Intensity 3 light. p) 2 Old Lanterns (5000 turns) Intensity 3 light. q) a Dagger (1d4) (+2,+6) Dropped by an acolyte at 100 feet (level 2). Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 9.9. Average thrown damage: 25.7. r) a Dagger (1d4) (+5,+2) Dropped by a green ooze at 150 feet (level 3). Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 5.7. Average thrown damage: 13.6. s) 2 Empty Bottles [Home Inventory] a) a Carrot b) an Apple c) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:12 100ft 4 Killed Mad woodsman 00:00:14 100ft 5 Reached level 5 00:00:31 200ft 7 Killed Wolf, Farmer Maggot's Dog 00:00:31 200ft 7 Killed Fang, Farmer Maggot's Dog 00:00:41 250ft 9 Killed Freesia 00:00:47 200ft 10 Reached level 10 00:00:47 200ft 10 Killed Grip, Farmer Maggot's Dog 00:01:15 250ft 11 Killed Bullroarer the Hobbit 00:01:28 300ft 12 Was killed by a death sword [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ...............^^ ^:^^^^ ^................^ ^^.O..#^^ ....^^^^^^^^^^^..^^ #^.....h.^^ h ....:^ ^..^ ^^.........^^ $^#^:<^ ? ^............ ....^ ) ^..........w: % ..... ^...........^ G ^^^.^s ^^^..^ +...........^ ^...^ ^G....^ +........... ^^^...^^.....^^ ? ^.........^ ^^^.....^:#.^^^^ q ? ^....†C.^ , ^....[......^ ^^..??.^^ ^^.#........^: ^^?..^^^ ^.^..^^.....^.^ p ? ? j ^..^^^ ?^^^...#.^^^...^^# ^..^ ^........#^^....^ ^..^ ^^.........^#....^^ ^..^ #^...........^^..:.^ ^..^ ^.....[.......^^^^^^ ^^:^^^^ P ^..^ ? ^....#........^ ^^.....^^ ^..^ ^#............^ ^^.......^[ ^#.^ ^^^!:^ 300' (L6) LF:2-? Light 4 Study (4) Hallu Fed 44 % Dirt