[Tangaria 1.5.0 Character Dump] Name Solidus Age 13 Self RB CB EB Best Sex Male Height 6'7" STR: 18 -1 +2 +0 18/10 Race Undead Weight 9st 13lb INT: 12 -6 +0 +0 6 Class Blackguard Turns used: WIS: 12 -6 -3 +2 5 Title Thug Game 4423 DEX: 11 -1 +0 +0 10 HP -1/101 Player 11724 CON: 13 -1 +2 +0 14 SP 4/4 Active 9073 Level 11 Armor [26,-3] Saving Throw 34% Cur Exp 735 Stealth Bad Max Exp 735 Melee 1d1,+11 Disarm - phys. 20% Adv Exp 812 To-hit 31,+32 Disarm - magic 14% Blows 1.0/turn Magic Devices 19 Gold 821 Searching 9% Burden 97.0 lb Shoot to-dam +0 Infravision 20 ft Overweight -34.9 lb To-hit 8,+25 Speed -1 MaxDepth 500' (L10) Shots 0.0/turn Your father was an Orc, and it is acknowledged. You are the adopted child of a Serf. You are a credit to the family. You have green eyes, straight auburn hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............! Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............+ Lite:.............- Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:+............. Hindrances Modifiers -HP:.............+ Stea:.......+...... -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............- -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:+............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The wood spider stings you. > You are no longer resistant to confusion. > The wood spider bites you. > The wood spider stings you. > The wood spider misses you. (x2) > The wood spider bites you. > The wood spider stings you. > The wood spider bites you. > The wood spider misses you. > The wood spider bites you. > The wood spider stings you. > The wood spider misses you. > The wood spider stings you. > The wood spider bites you. > You die. Killed by a wood spider. [Character Equipment] a) a Broken Dagger (Blessed) (1d1) (+7,+6) <+2> Found lying on the floor at 200 feet (level 4). +2 wisdom. Blessed by the gods (combat bonuses for holy casters). Grants the ability to sense evil. Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 12.9. Average thrown damage: 14.4. f) a Wooden Torch (432 turns) Intensity 2 light. g) Soft Leather Armour [8,-1] {cursed} Found lying on the floor at 150 feet (level 3). It poisons you from time to time. h) a Cloak of Stealth [1,+1] <+3> Found lying on the floor at 50 feet (level 1). +3 stealth. i) a Leather Shield [8,-2] An inheritance from your family. j) a Metal Cap [3,+4] Bought from a store on the surface. k) a Set of Caestus (+0,+3) [5,+5] {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). l) a Pair of Leather Sandals [1,+0] Found lying on the floor at 200 feet (level 4). m) a Spade An inheritance from your family. [Character Quiver] a) 15 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) a Ration of Food c) 14 Potions of Cure Light Wounds {@q1} d) 6 Potions of Cure Serious Wounds e) 3 Potions of Speed f) 3 Potions of True Seeing g) a Potion of Blindness It can be thrown at creatures with damaging effect. h) 4 Scrolls of Phase Door i) a Scroll of Treasure Detection j) 2 Scrolls of Detect Invisible k) 3 Scrolls of Identify Rune l) a Scroll of Light m) a Scroll of Deep Descent n) a Scroll of Remove Hunger (tattered) o) a Scroll of Word of Recall (rugged) p) 2 Wands of Darkness (13 charges) q) a Wand of Wonder (18 charges) Cannot be harmed by Lightning. r) an Amulet of Resist Acid [+7] <+1> {cursed} Found lying on the floor at 500 feet (level 10). It paralyses you every now and then. It prevents you from teleporting. It makes your skin harder to damage, but conduct electricity. +1 constitution. Provides resistance to Acid, Shards. Makes you vulnerable to Lightning. s) 4 Wooden Torches (5000 turns) Intensity 2 light. t) 2 Old Lanterns (5000 turns) Intensity 3 light. u) a Dagger (1d4) (+2,+2) Found lying on the floor at 250 feet (level 5). Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 10. Average thrown damage: 13.8. v) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:15 100ft 4 Killed Grip, Farmer Maggot's Dog 00:00:16 100ft 5 Reached level 5 00:00:27 200ft 5 Killed Freesia 00:00:29 200ft 6 Killed Wolf, Farmer Maggot's Dog 00:00:31 250ft 6 Killed Fang, Farmer Maggot's Dog 00:00:40 250ft 8 Killed Baba Yaga 00:00:44 200ft 9 Killed Farmer Maggot 00:00:47 200ft 10 Reached level 10 00:01:13 500ft 11 Was killed by a wood spider [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] SS ^#^^%^^%%.^^^:^:^~~~~^%: SSS ^............#.........% ..†. ^......................^ ...S ^...#..................%^^ ^.. ^..#...................'.. ^.. ^......................'.. ^.. ^:^#..%%%%^^^^^^^%^^^#^^ #.. ^.^ ^.. ... ^.. ... ^.. ..# >.. ..^ ^....+.. ^^#^^^..###^^^ 500' (L10) LF:5-? Light 2 Fed 48 % Berserk Bold Packed dirt