[Tangaria 1.5.0 Character Dump] Name Snoopy11 Age 22 Self RB CB EB Best Sex Neuter Height 6'6" STR: 14 +4 +3 +0 18/30 Race Half-Troll Weight 20st 12lb INT: 16 -4 -2 +0 10 Class Warrior Turns used: WIS: 16 -2 -2 +0 12 Title Rookie Game 4920 DEX: 14 -4 +2 +0 12 HP -1/59 Player 7937 CON: 10 +3 +2 +0 15 SP 0/0 Active 4265 Level 4 Armor [8,+0] Saving Throw 15% Cur Exp 67 Stealth Bad Max Exp 67 Melee 1d4,-6 Disarm - phys. 42% Adv Exp 87 To-hit 36,-8 Disarm - magic 27% Blows 3.0/turn Magic Devices 13 Gold 197 Searching 5% Burden 39.8 lb Shoot to-dam +0 Infravision 30 ft Overweight -116.1 lb To-hit 21,-8 Speed Normal MaxDepth 150' (L3) Shots 0.0/turn Your father was a Cave-Troll Warrior. You have puke-yellow eyes, oily sea-weed green hair, and black ulcerous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............+ Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You are enveloped in flames! > You fail to harm the salamander. > You miss the salamander. (x2) > The salamander misses you. > You miss the salamander. > You fail to harm the salamander. > You miss the salamander. > The salamander bites you. > You are enveloped in flames! > You fail to harm the salamander. > You miss the salamander. > You fail to harm the salamander. > The salamander bites you. > You are enveloped in flames! > You die. Killed by a salamander. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.3 blows/round. With +0 STR and +5 DEX you would get 3.3 blows/round. Average damage/round: 0. Average thrown damage: 7.5. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 3 Rations of Food b) a Pint of Fine Wine c) a Flask of oil d) 8 Potions of Cure Light Wounds e) a Potion of Berserk Strength f) 6 Potions of Slowness It can be thrown at creatures with damaging effect. g) a Potion of Water h) 3 Scrolls of Phase Door i) a Scroll of Remove Hunger (tattered) j) 2 Scrolls of Word of Recall (rugged) k) a Scroll of Curse Weapon l) 2 Scrolls of Life m) 3 Wooden Torches (5000 turns) Intensity 2 light. n) a Robe [2,+0] Found lying on the floor at 50 feet (level 1). o) a Deed of Property p) an Empty Bottle [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:01:22 150ft 4 Was killed by a salamander [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] . ^ .^ :^^#^'^ ^^^....^ .:^.....'^+ ..'^^^^^^.^^^^^^+ .^^<. .+^'....># ^ ..^....:^^ ^'^<^^^ ^R^^^ ^†^ ^ 150' (L3) LF:2-? Light 1 Weak 7 % Rocks