[Tangaria 1.5.0 Character Dump] Name Snoopy11 III Age 15 Self RB CB EB Best Sex Neuter Height 6'3" STR: 12 -3 -3 +0 6 Race Vampire Weight 10st 13lb INT: 18 -5 +3 +0 16 Class Warlock Turns used: WIS: 12 -5 +0 +0 7 Title Acolyte Game 1164 DEX: 12 -3 +0 +0 9 HP -4/10 Player 918 CON: 12 -5 -2 +0 5 SP 3/3 Active 407 Level 2 Armor [0,+0] Saving Throw 51% Cur Exp 15 Stealth Poor Max Exp 15 Melee 1d5,-1 Disarm - phys. 31% Adv Exp 31 To-hit 16,-1 Disarm - magic 39% Blows 1.0/turn Magic Devices 37 Gold 324 Searching 2% Burden 53.0 lb Shoot to-dam +0 Infravision 0 ft Overweight 5.1 lb To-hit 4,-1 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............+ Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............- Rgn:.............. Dark:.............+ ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............+ Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............- -Tel:.............. Spd:.............+ -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............- Time:.............. Move:.............- Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have 25 Rocks (1d6) (+0,+0) (1). > You have found 27 gold pieces worth of copper. > You have 27 Rocks (1d6) (+0,+0) (1). > You failed to pick the lock. > You see nothing there to close. (x2) > Metahuz has entered the game. > Metahuz has left the game. > There is a tree blocking your way. > Kaizer has attained level 2. > There is a wall blocking your way. (x3) > The grid bug bites you. > You are struck by electricity! > The grid bug bites you. > You are struck by electricity! > You die. Killed by a grid bug. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +13 STR and +0 DEX you would attack a bit faster. With +14 STR and +0 DEX you would get 1.1 blows/round. With +6 STR and +1 DEX you would attack a bit faster. With +13 STR and +1 DEX you would get 1.1 blows/round. With +0 STR and +8 DEX you would attack a bit faster. With +6 STR and +8 DEX you would get 1.1 blows/round. With +0 STR and +11 DEX you would get 1.1 blows/round. Average damage/round: 2 vs creatures not resistant to life leech and 2 vs. others. f) a Wooden Torch (4033 turns) An inheritance from your family. Intensity 2 light. [Character Quiver] a) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. b) 27 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. c) 8 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 2 Rations of Food c) 2 Potions of Boldness d) a Scroll of Word of Recall e) a Scroll of Wilderness Mapping f) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. g) a Dagger of *Slay Animal* (1d4) (+3,+7) <+2> Found lying on the floor at 50 feet (level 1). +2 intelligence. Slays animals. Provides resistance to Cold. Grants the ability to sense animals. Combat info: 1.0 blow/round. With +13 STR and +0 DEX you would attack a bit faster. With +14 STR and +0 DEX you would get 1.1 blows/round. With +6 STR and +1 DEX you would attack a bit faster. With +13 STR and +1 DEX you would get 1.1 blows/round. With +0 STR and +8 DEX you would attack a bit faster. With +6 STR and +8 DEX you would get 1.1 blows/round. With +0 STR and +11 DEX you would get 1.1 blows/round. Average damage/round: 11 vs animals, 8.5 vs creatures not resistant to life leech, and 8.5 vs. others. Average thrown damage: 57.2 vs animals and 28.6 vs. others. h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:07 50ft 1 Killed Mad woodsman 00:00:19 50ft 2 Was killed by a grid bug [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] .......#####...# ...........'...####.######### ..##.##....'.....'....'..'...# ..## ######.....+....+..+...< ... #.... ######++##..# # #...# #..# ....# #..###### #*..# #........## #..# ##........# ..# ######..######## ##### # ..# ##....†............# . #...H............ # #.H...: ...... ## #............... #..# # .. #..# #.. #..# ..# .. 50' (L1) LF:2-? Light 9 Moves -1 Study (2) Fed 62 % .