[Tangaria 1.5.0 Character Dump] Name Siegfried Age 60 Self RB CB EB Best Sex Male Height 6'1" STR: 16 +0 +3 +0 18/10 Race Dunedain Weight 13st 3lb INT: 12 +0 -2 +0 10 Class Warrior Turns used: WIS: 10 +0 -2 +0 8 Title Swordsman Game 9900 DEX: 16 +0 +2 +0 18 HP -7/176 Player 20573 CON: 16 +0 +2 +0 18 SP 0/0 Active 14423 Level 13 Armor [11,+2] Saving Throw 22% Cur Exp 1309 Stealth Poor Max Exp 1309 Melee 1d6,+8 Disarm - phys. 65% Adv Exp 1375 To-hit 47,+7 Disarm - magic 42% Blows 1.6/turn Magic Devices 28 Gold 3999 Searching 58% Burden 111.3 lb Shoot to-dam +3 Infravision 0 ft Overweight -20.6 lb To-hit 41,+4 Speed Normal MaxDepth 350' (L7) Shots 1.0/turn You are the illegitimate and unacknowledged child of a Landed Knight. You are a credit to the family. You have hazel eyes, straight brown hair, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............! Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:..++.......... -SP:.............. Sear:..++.......... Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > *** LOW HITPOINT WARNING! *** > The death sword hits you. (x2) > You miss the death sword. > You hit the death sword. > The death sword misses you. > The death sword hits you. (x3) > The death sword misses you. > The death sword hits you. (x2) > The death sword misses you. > You feel resistant to confusion! > You feel much better. > You have 20 Potions of Cure Light Wounds (c). > The death sword misses you. > The death sword hits you. (x2) > You die. Killed by a death sword. [Character Equipment] a) a Spear (1d6) (+4,+7) Dropped by Baba Yaga at 250 feet (level 5). Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +2 DEX you would get 2.0 blows/round. Average damage/round: 19.5. Average thrown damage: 64.3. b) a Sling (x2) (+1,+3) Found lying on the floor at 50 feet (level 1). c) a Ring of Searching <+1, +2> Found lying on the floor at 250 feet (level 5). +1 stealth. +2 searching skill. d) a Ring of Searching <+1, +4> Found lying on the floor at 250 feet (level 5). +1 stealth. +4 searching skill. f) a Lantern (12735 turns) Bought from a store on the surface. Cannot be harmed by Fire. Intensity 3 light. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+0] Found lying on the floor at 200 feet (level 4). j) a Hard Leather Cap [2,+0] Found lying on the floor of a special room at 150 feet (level 3). m) a Spade An inheritance from your family. [Character Quiver] a) 30 Iron Shots (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 11. Average thrown damage: 5. 25% chance of breaking upon contact. b) 15 Bolts (1d5) (+4,+2) [Character Inventory] a) a Ration of Food b) 2 Flasks of oil c) 20 Potions of Cure Light Wounds d) 3 Potions of Cure Serious Wounds e) 6 Potions of Neutralize Poison f) 4 Potions of Speed g) 2 Potions of Berserk Strength h) 6 Potions of Boldness i) 5 Potions of True Seeing j) 14 Scrolls of Phase Door k) 7 Scrolls of Identify Rune l) a Scroll of Remove Hunger (tattered) m) 2 Scrolls of Word of Recall (rugged) n) a Rod of Treasure Location o) a Wand of Magic Missile (8 charges) p) a Staff of Detect Invisible (20 charges) q) a Staff of Cure Light Wounds (11 charges) r) a Dagger (1d4) (+5,+3) Found lying on the floor of a special room at 50 feet (level 1). Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows/round. With +0 STR and +2 DEX you would get 2.7 blows/round. Average damage/round: 15.7. Average thrown damage: 16.7. s) an Awl-Pike (1d8) (+4,+6) {Mughash the Kobold Lord} Dropped by Mughash the Kobold Lord at 200 feet (level 4). Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +2 DEX you would get 1.1 blows/round. Average damage/round: 12.8. [Home Inventory] a) 2 Rations of Food b) 12 Bolts (1d5) (+6,+5) [House List] a) a Rod of Light {for sale 300} b) a War Hammer (3d3) (+2,+6) {for sale 752} c) a Lance (2d10) (+5,+4) {for sale 1294} [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:06 50ft 2 Killed Mad woodsman 00:00:07 50ft 2 Killed Lobelia Sackville-Baggins 00:00:17 100ft 5 Reached level 5 00:00:24 150ft 6 Killed Grip, Farmer Maggot's Dog 00:00:25 150ft 6 Killed Freesia 00:00:35 200ft 7 Killed Wolf, Farmer Maggot's Dog 00:00:38 200ft 8 Killed Fang, Farmer Maggot's Dog 00:00:58 250ft 10 Reached level 10 00:01:00 250ft 10 Killed Baba Yaga 00:01:46 200ft 11 Killed Mughash the Kobold Lord 00:02:45 350ft 13 Was killed by a death sword [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] S ? * |** v c.. * e y .d? | ? ^†^^^^^'^ ^.^ ^^^^ #......... ^^^.. ^^^^^^^^^:.^#^^^^^^ ^^^^^^^... b #...# ? ^........[........^^~.~%% ^..^ ^^.... #. ##....?........%%~%~~^^^^#^^ ^..^ ^^..... ............#.....'...........^ ^..^ c ^....^^ ..................+............ ^..^^^^^^^^^^^^^^^^^^^^^^^^#^....^# #.................%%~~^%^%%....^ >.?..?...........................%. M ^.......#.........^ %%%..% %...#...........?................%. %#%%^%#^%..#%%%%%%^ ^..% ^%^%%^%%%^.^^.%%%%^%%%^^%^%%....%% #..^% A ? %..%%%% ^%.^^^ ^%..... %^...% %%.....^% %%.? %%.... 350' (L7) LF:3-? Light 3 Hallu Hungry 14 % RConf Broken door