[Tangaria 1.5.0 Character Dump] Name Rudolf Age 40 Self RB CB EB Best Sex Neuter Height 4'4" STR: 17 +2 +3 +0 18/40 Race Dwarf Weight 9st 9lb INT: 10 -3 -2 +0 5 Class Warrior Turns used: WIS: 11 +2 -2 +0 11 Title Soldier Game 2661 DEX: 15 -2 +2 +0 15 HP -3/105 Player 6583 CON: 13 +2 +2 +0 17 SP 0/0 Active 3031 Level 7 Armor [10,+10] Saving Throw 35% Cur Exp 187 Stealth Bad Max Exp 187 Melee 1d6,+3 Disarm - phys. 54% Adv Exp 250 To-hit 38,+1 Disarm - magic 35% Blows 2.7/turn Magic Devices 31 Gold 62 Searching 20% Burden 81.2 lb Shoot to-dam +0 Infravision 50 ft Overweight -86.7 lb To-hit 28,+1 Speed Normal MaxDepth 250' (L5) Shots 0.0/turn You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. Resistances Abilities Acid:........?..... Fear:........?..... Elec:........?..... Blnd:.............+ Fire:........?..... Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:........?..... Lite:........?..... Rgn:.............. Dark:........?..... ESP:.............. Soun:........?..... SInv:.............. Shar:........?..... FAct:........?..... Nexu:........?..... Lev:........?..... Neth:........?..... SDig:.............. Chao:........?..... Trap:........?..... Dise:........?..... Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:........?..... Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:........?..... PLit:.............. DRed:.............. Time:........?..... Move:.............. Mana:........?..... Wate:........?..... Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The Old Mines half-orc misses you. > The Old Mines half-orc hits you. > You miss the Old Mines half-orc. > You hit the Old Mines half-orc. (x2) > You have slain the Old Mines half-orc. > There is a wall blocking your way. > The Old Mines half-orc hits you. (x2) > You hit the Old Mines half-orc. (x3) > The Old Mines half-orc hits you. (x2) > You hit the Old Mines half-orc. (x2) > You miss the Old Mines half-orc. > The Old Mines half-orc hits you. (x2) > You hit the Old Mines half-orc. (x2) > The Old Mines half-orc hits you. (x2) > You die. Killed by an Old Mines half-orc. [Character Equipment] a) a Rapier (1d6) (+0,+0) Bought from a store on the surface. Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.0 blows/round. With +0 STR and +2 DEX you would get 3.0 blows/round. Average damage/round: 18. f) a Wooden Torch (1591 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+3] {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 100 feet (level 2). i) a Wicker Shield of Resist Fire [2,+6] Found lying on the floor at 50 feet (level 1). Provides resistance to Fire. m) a Spade An inheritance from your family. [Character Quiver] a) 29 Bolts (1d5) (+2,+2) [Character Inventory] a) 3 Books of Shadows [Shadows for Beginners] b) a Sprig of Athelas {Freesia} c) 3 Rations of Food d) 2 Flasks of oil e) a Potion of Cure Light Wounds f) a Potion of Berserk Strength g) a Potion of Heroism h) 3 Potions of Neutralize Poison i) 3 Potions of Blindness It can be thrown at creatures with damaging effect. j) a Potion of Slime Mold Juice k) 5 Scrolls of Phase Door l) a Scroll of Blessing m) a Scroll of Remove Hunger (tattered) n) a Scroll of Word of Recall (rugged) o) 2 Scrolls of Wilderness Mapping p) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. q) an Old Lantern (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. r) a Filthy Rag [1,+0] {cursed, ignore} Found lying on the floor of a special room at 100 feet (level 2). It occasionally makes a loud noise. It prevents you from teleporting. s) Soft Leather Armour [8,+0] An inheritance from your family. t) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows/round. With +0 STR and +2 DEX you would get 3.7 blows/round. Average damage/round: 18.3. Average thrown damage: 7.5. u) a Sling (x2) (+1,+2) Found lying on the floor at 50 feet (level 1). v) a Deed of Property w) an Empty Bottle [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:28 100ft 2 Killed Grip, Farmer Maggot's Dog 00:00:28 100ft 4 Killed Lobelia Sackville-Baggins 00:00:30 100ft 4 Killed Freesia 00:00:31 150ft 5 Reached level 5 00:00:31 150ft 5 Killed Fang, Farmer Maggot's Dog 00:00:32 200ft 6 Killed Wolf, Farmer Maggot's Dog 00:00:44 Town 7 Was killed by an Old Mines half-orc [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^^^^^^^^^^^^^^^ ^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^.^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .^^ ^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^.^ ^†o ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^.^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^ ^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1_2 Light 2 Fed 60 % Hills