[Tangaria 1.5.0 Character Dump] Name Robin Age 21 Self RB CB EB Best Sex Male Height 7'1" STR: 18 +4 +3 +0 18/70 Race Half-Troll Weight 12st 5lb INT: 10 -4 -2 +0 4 Class Warrior Turns used: WIS: 12 -2 -2 +0 8 Title Rookie Game 1341 DEX: 11 -4 +2 +0 9 HP -2/34 Player 2411 CON: 15 +3 +2 +0 18/20 SP 0/0 Active 260 CHR: 10 -6 -2 +0 3 Level 2 Armor [8,+0] Saving Throw 13% Cur Exp 12 Stealth Bad Max Exp 12 Melee 1d4,+4 Disarm - phys. 40% Adv Exp 31 To-hit 33,+2 Disarm - magic 24% Blows 3.0/turn Magic Devices 11 Gold 80 Searching 3% Burden 35.3 lb Shoot to-dam +0 Infravision 30 ft Overweight -144.6 lb To-hit 18,+2 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn Your father was a Water-Troll Warrior. You have slime-green eyes, dirty bright red hair, and black leprous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............+ Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have slain the rock lizard. > Welcome to level 2. > Nano has left the game. > You hit the insect swarm (6). > You have slain the insect swarm. > The zombie (offscreen) wakes up. > The zombie hits you (4). (x2) > The zombie hits you (3). (x2) > *** LOW HITPOINT WARNING! *** > The zombie hits you (5). > The zombie hits you (4). (x2) > Mad woodsman (offscreen) wakes up. > The zombie hits you (5). > The zombie hits you (4). > You die. Killed by a zombie. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.4 blows/round. Average damage/round: 19.6. Average thrown damage: 7.5. f) a Wooden Torch (2995 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] a) 24 Rounded Pebbles (1d2) (+0,+0) Combat info: Average thrown damage: 3. [Character Inventory] a) 4 Rations of Food b) 2 Potions of Cure Light Wounds c) a Potion of Berserk Strength d) a Potion of Novice Alchemist's Creation e) a Potion of Heroism f) 4 Scrolls of Phase Door g) a Scroll of Remove Hunger (tattered) h) 2 Scrolls of Word of Recall (rugged) i) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. j) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:22 50ft 2 Was killed by a zombie [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ........#.............############..................... .......##.............#..........#...................... .......#..............#..........#...................... ......##..............#..........#....................... .....##...............#..........#....................... * * ...###................#..........#........................ #''#..................#..........#........................ ......................######..####....................p.... ........................................................... .......................................z.................... .......................................†.................... .................................,.........................? ## ........................................................... # ........................................................... # .......................................................... # .......................................................... # ......................................................... # ......................................................... # ........................................................ ## ........................................................ ....................................................... 50' (L1) LF:1-? Light 5 Fed 55 % Grass