[Tangaria 1.5.0 Character Dump] Name Quz XI Age 14 Self RB CB EB Best Sex Male Height 6'9" STR: 17 -5 +1 +0 13 Race Cambion Weight 11st 12lb INT: 12 -5 -1 +0 6 Class Shapechanger Turns used: WIS: 12 -5 -1 +0 6 Title Pretender Game 75 DEX: 13 -5 +1 +0 9 HP -1/16 Player 310 CON: 15 -5 +1 +0 11 SP 2/4 Active 260 Level 2 Armor [8,+0] Saving Throw 33% Cur Exp 19 Stealth Bad Max Exp 19 Melee 1d4,+0 Disarm - phys. 41% Adv Exp 31 To-hit 27,+0 Disarm - magic 39% Blows 1.0/turn Magic Devices 17 Gold 75 Searching 13% Burden 29.6 lb Shoot to-dam +0 Infravision 0 ft Overweight -60.3 lb To-hit 25,+0 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............+ Elec:.............- Blnd:.............. Fire:.............+ Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............+ Lite:.............- Rgn:.............. Dark:.............+ ESP:.............. Soun:.............+ SInv:.............+ Shar:.............. FAct:.............. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............+ Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............- Time:.............+ Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The acolyte wakes up. > You sicken the acolyte. > The acolyte hits you. > You sicken the acolyte. > You have slain the acolyte. > Welcome to level 2. > You sicken the acolyte. > The acolyte is poisoned! > The acolyte magically starts closing wounds. > The acolyte looks REALLY healthy! > The acolyte is no longer poisoned. > You sicken the acolyte. > The acolyte is poisoned! > The acolyte hits you. > You die. Killed by an acolyte. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster. With +6 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +1 DEX you would attack a bit faster. With +5 STR and +1 DEX you would get 1.1 blows/round. With +0 STR and +8 DEX you would get 1.1 blows/round. Average damage/round: 5 vs creatures not resistant to poison and 2.5 vs. others. Average thrown damage: 7.5. f) a Wooden Torch (4857 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 4 Rations of Food b) 3 Potions of Cure Light Wounds c) a Potion of Berserk Strength d) 3 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) a Scroll of Detect Invisible h) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:01 100ft 2 Was killed by an acolyte [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^....^^#.^^ ^.........^^ ^..^^^^^..:^^^^ :.............: ^.............^ ^.....#.......: ^^^^ ^^^^^^^^^^^^^^#^^^ ^.............^ ^.....................^ ^............#^ ^................#....^ ^..^^^^#.^^^^^ ^..... #..............^ ^..^ ..^ ^.................†...^ ^#.: ^..^ ^.................p~..^ #.^ ^^..^ ^.....................: ..:^^...# ^ ^^^^ ^^^^..^^^^^^^^^^ ^^^^^^..^^... ^..^ ^.......^^^. ^..: ^....... ..^ ^..#^^^^ ^..^ ^..^ ^^.. ^..^ ^^^^ :^..^ .. ..^ ^..^ ^.......#^....% ...^ ^..^^ ^.#......:.........: 100' (L2) LF:1-? Light 4 Fed 69 % Packed dirt