[Tangaria 1.5.0 Character Dump] Name Overlord Age 29 Self RB CB EB Best Sex Male Height 6'3" STR: 17 +4 +3 +0 18/60 Race Half-Troll Weight 18st 0lb INT: 12 -4 -2 +0 6 Class Warrior Turns used: WIS: 13 -2 -2 +0 9 Title Swordsman Game 7852 DEX: 11 -4 +2 +0 9 HP -2/194 Player 18865 CON: 15 +3 +2 +0 18/20 SP 0/0 Active 8596 Level 13 Armor [20,+2] Saving Throw 23% Cur Exp 1303 Stealth Bad Max Exp 1303 Melee 1d3,-11 Disarm - phys. 43% Adv Exp 1375 To-hit 49,-15 Disarm - magic 28% Blows 3.0/turn Magic Devices 16 Gold 2442 Searching 15% Burden 81.0 lb Shoot to-dam +7 Infravision 30 ft Overweight -98.9 lb To-hit 34,-17 Speed Normal MaxDepth 450' (L9) Shots 1.0/turn Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy bright red hair, and blue ulcerous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............+ Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You feel very good. > You have 7 Potions of Cure Serious Wounds (c). > You are no longer resistant to confusion. > You feel yourself yanked upwards! > You feel resistant to confusion! > You feel very good. > You have 6 Potions of Cure Serious Wounds (c). > You are no longer resistant to confusion. > There is a tree blocking your way. > There is a wall blocking your way. (x2) > *** LOW HITPOINT WARNING! *** > There is a wall blocking your way. > There is a tree in the way! (x4) > There is a wall in the way! (x2) > You die. Killed by starvation. [Character Equipment] a) a Whip (1d3) (+4,+5) Found lying on the floor at 200 feet (level 4). Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.4 blows/round. Average damage/round: 0. b) a Sling (x2) (+2,+7) Dropped by a soldier at 100 feet (level 2). f) a Wooden Torch (4024 turns) Intensity 2 light. g) Leather Scale Mail (-1) [20,+2] {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). m) a Spade An inheritance from your family. [Character Quiver] a) 30 Bolts (1d5) (+3,+6) {Bullroarer the Hobbit} [Character Inventory] a) a Crystal of Telepathy b) a Book of Nature Magics [Lesser Charms] c) 6 Potions of Cure Serious Wounds d) 5 Scrolls of Phase Door e) 2 Scrolls of Detect Invisible f) 2 Scrolls of Light g) a Scroll of Life h) a Scroll of Word of Recall (rugged) i) a Staff of Light (11 charges) j) a Wooden Torch (5000 turns) Intensity 2 light. k) Soft Leather Armour [8,+0] An inheritance from your family. l) a Main Gauche (1d5) (+0,+0) {cursed} Found lying on the floor at 400 feet (level 8). It makes your weapon attack you. Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.4 blows/round. Average damage/round: 0. m) a Broad Sword (2d5) (+3,+3) {Brodda, the Easterling} Dropped by Brodda, the Easterling at 450 feet (level 9). Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +1 DEX you would get 1.1 blows/round. Average damage/round: 0. n) an Empty Bottle [Home Inventory] a) 4 Flasks of oil b) 10 Potions of Cure Light Wounds c) 3 Potions of Cure Serious Wounds d) a Potion of Lose Memories e) an Old Lantern Intensity 3 light. f) a Main Gauche (1d5) (+2,+1) Dropped by a large kobold at 250 feet (level 5). Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.4 blows/round. Average damage/round: 0. g) a Trident (1d10) (+3,+3) {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 150 feet (level 3). Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +1 DEX you would get 2.0 blows/round. Average damage/round: 0. h) a Whip (1d3) (+0,+0) Found lying on the floor at 200 feet (level 4). Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.4 blows/round. Average damage/round: 0. i) a Sling (x2) (+4,+4) Found lying on the floor at 200 feet (level 4). j) a Sling (x2) (+4,+5) Found lying on the floor at 150 feet (level 3). k) a Short Bow (x2) (+4,+5) {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). [House List] a) a Wand of Wonder (10 charges) [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:33 100ft 1 Killed Fang, Farmer Maggot's Dog 00:00:33 100ft 5 Reached level 5 00:00:49 150ft 7 Killed Grip, Farmer Maggot's Dog 00:00:51 150ft 7 Killed Lobelia Sackville-Baggins 00:01:14 250ft 9 Killed Bullroarer the Hobbit 00:01:14 250ft 9 Killed Wolf, Farmer Maggot's Dog 00:01:16 250ft 10 Reached level 10 00:01:24 250ft 9 Killed Baba Yaga 00:02:04 450ft 12 Killed Brodda, the Easterling 00:02:10 Town 13 Was killed by starvation [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] .....#..........#..........#.###+#.......#......*#....#..#....#.#...#:p.#...h. .........#..#.#..#.....*..............#....#####...#######..........#...+..pC: ..........#.............*...............#..######..##...##...#####..#####:...: ..#..........#...#.........................#####...#.2..:#...#:#.#.##...#:O... ........#..#..........#..........#.*.......#####..##.....#...#..3#..#:h.+o.... #.#..*.*....#.*..............#.*.....*.....#####...##+####*..#...##.#######8## ..........*.........##+####...............*######............#:..#.......*#.:. ....................#....#.#...#########...+.6.#.#...........###+#..*...#..... ..#.*..........#....#....#.....#########...######...#....##......:....#....... ...#.......#..#...#.#.1.:##..#.#########.........*.................#..#......# .#...#...#.#......#.#.h..#.#...##+###†##....##..#..#####.....##.....#...#..... ..#.*....#......*...######.#..........*.......#....#.4.#..@.....#*..........## ......*.......#.........#...*..#.........#.........#...+.:^.#####....._p...#.. ............*.....#.#.*.....##.........*...........#...#.#..#####............. .....##.##..............#.....#.#.*..#....#####.#..#####..#.#####..*......#.p. #.#.........**...#...#....#.........#...#.#...#...#.........##+##....#.*...#.. ...#.......#...........#..........#.......#...#.*....#....#........#.##....... ..........##...#...........####.......#...#.7.+...#..........#._....#..#.....# .....###...............#####..#.#.#...#...#..:#........#...........#.#|....... ..#..............*..#.##>...#'#......#....#::.#.........#.######+###..|.p...p. ...*.#.......#....#...#:7####..*.......#..#####..#........#:.#.....#..|....... 0_1 Light 1 Starving 0 % Home