[Tangaria 1.5.0 Character Dump] Name Overlord Age 26 Self RB CB EB Best Sex Male Height 8'4" STR: 17 +4 +3 +0 18/60 Race Half-Troll Weight 17st 3lb INT: 12 -4 -2 +0 6 Class Warrior Turns used: WIS: 13 -2 -2 +0 9 Title Swordsman Game 11772 DEX: 11 -4 +2 +0 9 HP -4/244 Player 30936 CON: 15 +3 +2 +0 18/20 SP 0/0 Active 20032 Level 15 Armor [18,-12] Saving Throw 26% Cur Exp 2044 Stealth Bad Max Exp 2044 Melee 2d8,+12 Disarm - phys. 49% Adv Exp 2250 To-hit 52,+11 Disarm - magic 31% Blows 1.0/turn Magic Devices 20 Gold 2657 Searching 19% Burden 86.8 lb Shoot to-dam +1 Infravision 30 ft Overweight -93.1 lb To-hit 37,+7 Speed -10 MaxDepth 1150' (L23) Shots 1.0/turn Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy bright red hair, and blue ulcerous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............! Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............+ Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You are no longer resistant to confusion. > You hear a humming roar. > You are hit by something! > Someone hits you. (x4) > Your Sling (b) was disenchanted! > You hear a humming roar. > You are hit by something! > You feel resistant to confusion! > You feel much better. > You blink and your eyes clear. > You have 2 Potions of Cure Light Wounds (b). > The light hound breathes light. > You are blind! > Someone hits you. (x3) > You die. Killed by Ibun, Son of Mim. [Character Equipment] a) a Battle Axe (2d8) (+5,+5) Found lying on the floor of a special room at 1150 feet (level 23). Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +1 DEX you would get 1.1 blows/round. Average damage/round: 23.2. b) a Sling (x2) (+1,+1) {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 100 feet (level 2). c) a Ring of Reckless Attacks (+5,+4) [-13] Found lying on the floor in a pit at 250 feet (level 5). f) an Old Lantern (3247 turns) Found lying on the floor at 300 feet (level 6). Intensity 3 light. g) Soft Leather Armour [8,-4] Found lying on the floor at 200 feet (level 4). h) a Cloak [1,+2] Found lying on the floor at 250 feet (level 5). i) a Wicker Shield [2,+3] Found lying on the floor of a special room at 250 feet (level 5). j) a Hard Leather Cap [2,-1] Dropped by a scruffy looking hobbit at 200 feet (level 4). k) a Set of Leather Gloves [1,-1] Found lying on the floor at 50 feet (level 1). l) a Pair of Iron Shod Boots [4,+2] Found lying on the floor at 250 feet (level 5). Cannot be harmed by Fire. m) a Spade Found lying on the floor at 250 feet (level 5). [Character Quiver] [Character Inventory] a) 2 Flasks of oil b) 2 Potions of Cure Light Wounds c) 2 Potions of Berserk Strength d) 2 Potions of True Seeing e) a Potion of Death It can be thrown at creatures with damaging effect. f) 4 Potions of Heroism g) 3 Potions of Infravision h) 6 Potions of Slime Mold Juice i) a Potion of Salt Water j) 9 Scrolls of Phase Door k) 6 Scrolls of Treasure Detection l) 3 Scrolls of Detect Invisible m) 6 Scrolls of Light n) a Scroll of Blessing o) a Scroll of Aggravate Monster p) a Scroll of Wilderness Mapping q) 2 Scrolls of Word of Recall (rugged) r) a Wand of Magic Missile (10 charges) s) a Wand of Heal Monster (15 charges) t) a Staff of Detect Invisible (13 charges) u) a Dagger (1d4) (+0,+1) {cursed} Found lying on the floor at 200 feet (level 4). It paralyses you every now and then. Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.4 blows/round. Average damage/round: 32.1. Average thrown damage: 10.6. v) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:33 100ft 4 Killed Lobelia Sackville-Baggins 00:00:35 100ft 5 Reached level 5 00:00:39 100ft 5 Killed Grip, Farmer Maggot's Dog 00:00:44 150ft 6 Killed Fang, Farmer Maggot's Dog 00:00:48 150ft 6 Killed Wolf, Farmer Maggot's Dog 00:01:45 200ft 10 Reached level 10 00:03:13 1150ft 15 Reached level 15 00:03:16 1150ft 15 Was killed by Ibun, Son of Mim [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^ ^ .^^ .^^ ^ ^ ^*..*:^^.#.^^^^.^*..^ ^ ^^ ^ ^ .*....*..*........*....*...*....... ..*..**... ... .** #..†**#....*... ... *.... ^*.^^^*:#..^^.. # ^^.^ ... . * 1150' (L23) LF:4-? Light 9 Slow Blind Fed 42 % RConf Tree log