[Tangaria 1.6.0 T-11 Character Dump] Name Osvald Age 118 Self RB CB EB Best Sex Male Height 6'10" STR: 14 +1 -1 +0 14 Race High-Elf Weight 13st 10lb INT: 13 +1 -2 +0 12 Class Archer Turns used: WIS: 16 -1 -1 +0 14 Title Shooter Game 2781 DEX: 12 +2 +3 +0 17 HP -12/86 Player 8119 CON: 12 +1 +1 +0 14 SP 0/0 Active 6138 CHR: 13 +1 -2 +0 12 Level 10 Armor [4,+2] Saving Throw 55% Cur Exp 368 Stealth Fair Max Exp 368 Melee 1d3,+0 Disarm - phys. 43% Adv Exp 475 To-hit 20,+2 Disarm - magic 32% Blows 1.1/turn Magic Devices 44 Gold 197 Searching 32% Burden 78.7 lb Shoot to-dam +0 Infravision 10 ft Overweight -17.2 lb To-hit 54,+2 Speed Normal MaxDepth 250' (L5) Shots 1.4/turn You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............+ Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............+ -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............+ Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. BAci:.............. SEvi:.............. Evil:.............. BEle:.............. SAni:.............. Anim:.............. BFir:.............. SOrc:.............. Unde:.............. BCld:.............. STro:.............. Demo:.............. BPoi:.............+ SGia:.............. Orc:.............. BStn:.............. SDem:.............. Trol:.............. BCut:.............. SDra:.............. Gian:.............. BVmp:.............. SUnd:.............. Drag:.............. [Last Messages] > The Bastard Sword was really a monster! > The death sword hits you (17). > You feel drugged! > The death sword misses you. > The death sword hits you (8). > The death sword hits you (12). > *** LOW HITPOINT WARNING! *** > The death sword hits you (22). > You feel more drugged! > The death sword hits you (13). (x2) > The death sword misses you. > No available target. > You miss the death sword. > The death sword hits you (13). > You die. Killed by a death sword. [Character Equipment] a) a Club (1d3) (+0,+0) An inheritance from your family. Combat info: 1.1 blows/round. With +4 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +3 DEX you would get 1.3 blows/round. Average damage/round: 4.6 vs creatures not resistant to poison and 2.3 vs. others. b) a Short Bow (x2) (+0,+0) An inheritance from your family. f) an Old Lantern (4188 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. g) a Robe [2,-1] Found lying on the floor at 50 feet (level 1). i) a Cloak [1,-1] Bought from a store on the surface. p) a Pair of Leather Sandals [1,+3] Found lying on the floor of a special room at 250 feet (level 5). [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: 1.4 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 14 vs creatures not resistant to poison and 7 vs. others. 35% chance of breaking upon contact. 1) 40 Arrows (1d4) (+0,+0) Combat info: 1.4 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 14 vs creatures not resistant to poison and 7 vs. others. 35% chance of breaking upon contact. 2) 36 Arrows (1d4) (+0,+0) Combat info: 1.4 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 14 vs creatures not resistant to poison and 7 vs. others. 35% chance of breaking upon contact. 3) 21 Arrows (1d4) (+1,+1) Combat info: 1.4 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 19.6 vs creatures not resistant to poison and 9.8 vs. others. 35% chance of breaking upon contact. 4) 40 Old Arrows (1d4) (+0,+0) Combat info: 1.4 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 14 vs creatures not resistant to poison and 7 vs. others. 35% chance of breaking upon contact. 5) 27 Old Arrows (1d4) (+0,+0) Combat info: 1.4 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 14 vs creatures not resistant to poison and 7 vs. others. 35% chance of breaking upon contact. [Character Inventory] a) a Fortune Cookie {Freesia} b) a Sip of Miruvor c) a Flask of oil d) 3 Potions of Cure Light Wounds e) 2 Potions of Sleep It can be thrown at creatures with damaging effect. f) 3 Potions of Cure Serious Wounds g) 9 Scrolls of Phase Door i) 2 Scrolls of Satisfy Hunger (tattered) You don't want to drop it on the ground. m) 2 Scrolls of Word of Recall (rugged) n) a Staff of Cure Light Wounds (9 charges) o) a Ring of Searching <+1, +2> Found lying on the floor at 250 feet (level 5). +1 stealth. +2 searching skill. p) a Wooden Torch (5000 turns) Found lying on the floor in a vault at 200 feet (level 4). Intensity 2 light. q) a Pair of Leather Sandals [1,+2] Found lying on the floor at 50 feet (level 1). r) a Whip (1d3) (+0,+0) Dropped by a scruffy looking hobbit at 250 feet (level 5). Combat info: 1.1 blows/round. With +4 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +3 DEX you would get 1.3 blows/round. Average damage/round: 4.6 vs creatures not resistant to poison and 2.3 vs. others. [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:13 50ft 3 Defeated Mad woodsman 00:00:21 250ft 5 Reached level 5 00:00:45 250ft 9 Defeated Freesia 00:00:45 250ft 10 Reached level 10 00:00:46 250ft 10 Was killed by a death sword [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : no (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: no (confirm_recall) Hide controlled monsters in monster lists : no (hide_slaves) [Scene of Death] ? .. p .. ? s .. h ..... %%% ? .... ?. .... ? .P ? z ... ^%'^^^^^^ ? ... *...%,..% G ... %...%...% ^% l ...% .. %?.. .< %%%% <.% %%'%%:'%%.. %^% *%*^#<.:%^%%%:^.% +...#...@L% ^:^: ^............^.?% ^...'...^:^ ..# ^.....<....#..............^%%^^^#^^^..^^ ......... ^^^^^^^^^#..^^^^^^:^^...................:....?........ ^...,.................^^^<.^^^^:^..?....:............ ^.._..................^ :^^^ ^^..%^^^^^^:^^^^^ ? :.....................^^^^^^^^^^:..% ^^^ [ ? ^..................................%) ^..........?......................^% ? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ { s ? 250' (L5) LF:2-? Light 4 Hallu Fed 31 % Broken door [Player information] Player ID: Yrik Time: 10:48:39 29-06-2022 Server Turns: 140709651 Timestamp: 1656488919 Account score: 7