[Tangaria 1.5.0 Character Dump] Name Nonamelord IIIAge 23 Self RB CB EB Best Sex Female Height 8'11" STR: 16 +4 -1 +0 18/10 Race Half-Troll Weight 11st 0lb INT: 11 -4 -2 +0 5 Class Telepath Turns used: WIS: 11 -2 +3 +0 12 Title Novice Game 563 DEX: 16 -4 -1 +0 11 HP -1/29 Player 904 CON: 16 +3 +0 +0 18/10 SP 2/2 Active 393 Level 2 Armor [0,+0] Saving Throw 24% Cur Exp 15 Stealth Bad Max Exp 15 Melee 1d4,+2 Disarm - phys. 31% Adv Exp 31 To-hit 22,+1 Disarm - magic 24% Blows 1.1/turn Magic Devices 24 Gold 224 Searching 9% Burden 26.7 lb Shoot to-dam +0 Infravision 30 ft Overweight -105.2 lb To-hit 8,+1 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn Your father was a Cave-Troll Warrior. You have slime-green eyes, oily bright red hair, and blue ulcerous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have slain the soldier ant. > The black naga wakes up. > You hit the black naga. > The black naga crushes you. > You miss the black naga. (x2) > You hit the black naga. > The black naga crushes you. > *** LOW HITPOINT WARNING! *** > You miss the black naga. > The black naga crushes you. > You hit the black naga. > The black naga crushes you. > You miss the black naga. > The black naga crushes you. > You die. Killed by a black naga. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +6 DEX you would get 1.3 blows/round. Average damage/round: 5.2. Average thrown damage: 7.5. f) a Wooden Torch (4092 turns) An inheritance from your family. Intensity 2 light. m) a Spade An inheritance from your family. [Character Quiver] a) 17 Rocks (1d6) (+3,+1) Branded with stunning. Combat info: Average thrown damage: 9 vs creatures not resistant to stunning and 9 vs. others. [Character Inventory] a) a Crystal of Telepathy You can read this book. b) 2 Rations of Food c) 3 Potions of Cure Light Wounds d) 4 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:09 50ft 2 Was killed by a black naga [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] # ############### ######## #..#..# #.#.###.'...'.+## #....!.....................## #..#..# #..######...### # ...........................# #..#..###..#..#.......# ## ## # # ###########..# #.. ....'.....######### #....# #..##...'.......# ###..## #..# ############ ## ##...## #..# # # .. ##.....## #..## #.... :.. #####.......#######....####### #. ..........n'.........................## ##.....†.......................... #..........#####...# ## .# ##.......## ##.. ##.....## ##...## ##### 50' (L1) LF:1-? Light 5 Study (2) Fed 63 % Broken door