[Tangaria 1.5.0 Character Dump] Name Nilinav Age 307 Self RB CB EB Best Sex Male Height 14'6" STR: 17 -10 +1 +2 10 Race Dragon Weight 10st 10lb INT: 10 -10 -2 +0 3 Class Monk Turns used: WIS: 10 -10 +0 +0 3 Title Immaculate Game 11221 DEX: 17 -10 +2 +0 9 HP -17/169 Player 27366 Con: 14 -10 +1 +0 5 4 SP 0/0 Active 16855 Level 19 Armor [16,+59] Saving Throw 47% Cur Exp 5066 Stealth Bad Max Exp 5066 Melee 3d5,+12 Disarm - phys. 29% Adv Exp 5500 To-hit 51,+7 Disarm - magic 10% Blows 2.9/turn Magic Devices 36 Gold 2351 Searching 60% Burden 45.2 lb Shoot to-dam +0 Infravision 10 ft Overweight -26.7 lb To-hit 22,+7 Speed 1 MaxDepth 1050' (L21) Shots 0.0/turn Your father was a common dragon. Your mother was an ancient dragon. Resistances Abilities Acid:......+....... Fear:.............+ Elec:......+....... Blnd:.............. Fire:......?....... Conf:.............. Cold:......?....... Stun:......?....... Pois:.............+ HLif:......?....... Lite:......?....... Rgn:.............. Dark:......+....... ESP:.............. Soun:......?....... SInv:.............. Shar:......?....... FAct:.............. Nexu:......?....... Lev:.............+ Neth:......?....... SDig:.............. Chao:......?....... Trap:......?....... Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:......+......- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:......?....... Spd:.............+ -Exp:.............. Blow:.............+ Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:......?....... PLit:.............. DRed:.............. Time:......?....... Move:.............. Mana:......?....... Wate:......?....... Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The perch fish (offscreen) wakes up. > The Deadlands hell knight sets off a blinding flash. > You repel a sudden bleariness. > You claw the Deadlands hell knight. > You miss the Deadlands hell knight. > You claw the Deadlands hell knight. > The Deadlands hell knight misses you. (x3) > The Deadlands hell knight hits you. > You feel very sickly. > You hit the Deadlands hell knight with your tail. > You miss the Deadlands hell knight. > You claw the Deadlands hell knight. > The Deadlands hell knight misses you. (x4) > The Deadlands hell knight casts a bolt of plasma. > You die. Killed by a Deadlands hell knight. [Character Equipment] c) a Ring of Protection [+6] Found lying on the floor at 500 feet (level 10). d) a Ring of Strength <+2> Obtained from Varatorn. Rumoured to be dropped by a mind flayer at 1400 feet (level 28). +2 strength. Sustains strength. f) a Lantern (359 turns) Found lying on the floor at 100 feet (level 2). Cannot be harmed by Fire. Intensity 3 light. g) the Soft Leather Armour 'Hithlomir' [8,+20] <+3> {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). +3 stealth. Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether. Cannot be harmed by Acid, Fire. k) a Set of Leather Gloves [1,-1] Dropped by a bandit at 600 feet (level 12). l) a Pair of Steel Shod Boots [7,+4] {Boldor, King of the Yeeks} Dropped by Boldor, King of the Yeeks at 550 feet (level 11). Cannot be harmed by Fire. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Crystal of Telepathy b) a Hard Biscuit c) a Scroll of Treasure Detection d) 5 Scrolls of Light e) 3 Scrolls of Word of Recall f) a Scroll of Life g) a Scroll of Remove Hunger (tattered) h) a Scroll of Word of Recall (rugged) i) 3 Scrolls of Detect Invisible j) an Amulet of Teleportation <+1, +10> {@i1, cursed} Found lying on the floor at 600 feet (level 12). It randomly makes you teleport; this curse cannot be removed. +1 searching skill. +10 movement speed. k) a Wooden Torch of Brightness (5000 turns) <+1> {Solovei the Robber} Dropped by Solovei the Robber at 600 feet (level 12). +1 light. Intensity 3 light. l) 3 Wooden Torches (5000 turns) Intensity 2 light. [House List] a) a Long Bow of Accuracy (x3) (+24,+8) {cursed} b) a Dagger (1d4) (+0,+0) [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:23 100ft 3 Killed Grip, Farmer Maggot's Dog 00:00:31 100ft 5 Reached level 5 00:00:42 150ft 6 Killed Lobelia Sackville-Baggins 00:00:49 150ft 6 Killed Fang, Farmer Maggot's Dog 00:00:50 150ft 7 Killed Mad woodsman 00:00:50 200ft 7 Killed Freesia 00:00:54 200ft 8 Killed Farmer Maggot 00:01:03 250ft 10 Reached level 10 00:01:10 250ft 10 Killed Baba Yaga 00:01:10 250ft 10 Found the Soft Leather Armour 'Hithlomir' 00:01:49 500ft 15 Reached level 15 00:01:57 550ft 16 Killed Boldor, King of the Yeeks 00:02:07 600ft 17 Killed Lagduf, the Snaga 00:02:07 600ft 17 Found the Rounded Pebble of Serest (LOST) 00:02:10 600ft 17 Killed Grishnukh, the Hill Orc 00:02:21 600ft 18 Killed Solovei the Robber 00:03:07 Town 19 Was killed by a Deadlands hell knight [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.........*.~~~~~~~~....#... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....*....~~~~~~~~~....... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~.*..*.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~.~.*..*. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.#.....~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.......~~~~~~*..#. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.#.*....~~~~..... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.........~~~.*... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..†p......~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..~...~....~~...* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####...*.~~.~..~~... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.####.....~~..~~~~.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###.#####....~..*.~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######..####:........~~~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#####.....##>%.....~...~~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######.##........###%.~...~...~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####..........###...~...~~... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###..~..*.~~.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###.........~. -2_0 Light 2 Fed 24 % Grass