[Tangaria 1.5.0 Character Dump] Name Nilinav Age 282 Self RB CB EB Best Sex Male Height 10'10" STR: 17 -10 +1 +0 8 Race Dragon Weight 17st 9lb INT: 9 -10 -2 +0 3 Class Monk Turns used: WIS: 11 -10 +0 +0 3 Title Brother Game 3769 DEX: 15 -10 +2 +0 7 HP -5/49 Player 8581 CON: 15 -10 +1 +0 6 SP 0/0 Active 5869 Level 6 Armor [8,+24] Saving Throw 34% Cur Exp 147 Stealth Bad Max Exp 147 Melee 1d4,+3 Disarm - phys. 15% Adv Exp 175 To-hit 34,+1 Disarm - magic 2% Blows 1.6/turn Magic Devices 22 Gold 83 Searching 39% Burden 47.2 lb Shoot to-dam +0 Infravision 10 ft Overweight -12.7 lb To-hit 9,+1 Speed Normal MaxDepth 200' (L4) Shots 0.0/turn Your father was an ancient dragon. Your mother was a common dragon. Resistances Abilities Acid:.............* Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............+ Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > No available target. > You breathe acid. > No available target. > You breathe acid. > No available target. > You breathe acid. > Casterjart begins a new game. > The Long Sword was really a monster! > The death sword misses you. (x2) > The death sword hits you. > *** LOW HITPOINT WARNING! *** > The death sword hits you. > The death sword misses you. > The death sword hits you. > You die. Killed by a death sword. [Character Equipment] f) a Wooden Torch (4932 turns) Bought from a store on the surface. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] a) a Rounded Pebble (1d2) (+0,+0) Combat info: Average thrown damage: 3. [Character Inventory] a) 3 Rations of Food b) a Pint of Fine Wine c) 6 Potions of Cure Light Wounds {@q1} d) a Potion of Speed e) a Potion of Berserk Strength f) a Potion of Infravision g) 7 Scrolls of Phase Door h) a Scroll of Remove Hunger (tattered) i) a Scroll of Word of Recall (rugged) j) 2 Wooden Torches (5000 turns) Bought from a store on the surface. Intensity 2 light. k) a Flail (2d6) (+5,+3) {Farmer Maggot} Combat info: You are too weak to use this weapon. 1.0 blow/round. With +3 STR and +0 DEX you would get 1.6 blows/round. Average damage/round: 13.4. l) a Deed of Property m) an Empty Bottle [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:32 100ft 3 Killed Mad woodsman 00:00:49 150ft 5 Reached level 5 00:00:54 200ft 5 Killed Farmer Maggot 00:01:01 200ft 6 Killed Fang, Farmer Maggot's Dog 00:01:02 200ft 6 Was killed by a death sword [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] . ^^^^^^ ^^^ . ^...........^^ #. %.....#......% .. *.. ^^......^%%..^ %* .. %#%...%%% %%%^.. ^..^ . .. %.......%% ... ^..%% %^.....#..^%% %^%%% ... %...^ ^...........'.#..........^ ^..^^ ............'............^ ^#..^ .|: ..........^^^^^^^^.^^^^..^ ^#.^^.†^ ^^. #....^^ ......^ ^ ......^ ^..... ^^...^^^ ::^^^ ^.. 200' (L4) LF:2-? Light 2 Fed 53 % Dirt