[Tangaria 1.5.0 Character Dump] Name Morgray Age 81 Self RB CB EB Best Sex Male Height 5'10" STR: 16 +0 +0 +0 16 Race Wood-Elf Weight 5st 11lb INT: 12 +1 +1 +0 14 Class Rogue Turns used: WIS: 11 -2 -3 +0 6 Title Vagabond Game 1100 DEX: 16 +2 +3 +0 18/30 HP -1/20 Player 2386 CON: 15 -1 -1 +0 13 SP 0/0 Active 526 Level 2 Armor [8,+2] Saving Throw 27% Cur Exp 14 Stealth Good Max Exp 14 Melee 1d4,+1 Disarm - phys. 70% Adv Exp 31 To-hit 14,+3 Disarm - magic 43% Blows 2.0/turn Magic Devices 37 Gold 157 Searching 34% Burden 39.2 lb Shoot to-dam +0 Infravision 40 ft Overweight -68.7 lb To-hit 30,+3 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............- -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............- Time:.............. Move:.............+ Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > There is a wall in the way! (x2) > You feel a wall blocking your way. > There is a wall in the way! (x2) > There is a tree in the way! > There is a wall in the way! > You feel a wall blocking your way. > There is a wall in the way! > You enter a maze of up staircases. > You feel a tree blocking your way. > Your light source is a Wooden Torch (3693 turns) (f). > There is a tree in the way! > You are drowning! (x3) > *** LOW HITPOINT WARNING! *** > You are drowning! (x3) > You die. Killed by drowning. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +1 DEX you would get 2.3 blows/round. Average damage/round: 12 vs animals and 7 vs. others. Average thrown damage: 7.5. f) a Wooden Torch (3669 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 3 Rations of Food c) 3 Potions of Cure Light Wounds d) 4 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. h) an Old Lantern (4965 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:18 Town 2 Was killed by drowning [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^ ^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ ####### ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^ #::#::# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ #:.#..# : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ##+#..# ... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~ #.....# ..*.. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~†~~~~~~~ #...::#....... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~ .###8###.......# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~. .f:..p:..#* #.... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~.. ... ...... .*.# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~....#...:.#.... ... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ......*.....# *.. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ *...*.*#*.* ..# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ..... ... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ..#.. .#.. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ #....# ...#. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ...... ..... 0_0 Light 2 Moves +1 Fed 55 % Deep water