[Tangaria 1.5.0 Character Dump] Name Metahuz2 Age 24 Self RB CB EB Best Sex Male Height 3'2" STR: 13 -1 +0 +0 12 Race Kobold Weight 4st 6lb INT: 10 -1 +1 +0 10 Class Rogue Turns used: WIS: 10 +0 -3 +0 7 Title Vagabond Game 1117 DEX: 18 +2 +3 +0 18/50 HP -1/42 Player 3396 CON: 15 +2 -1 +0 16 SP 0/0 Active 2859 Level 4 Armor [8,+3] Saving Throw 32% Cur Exp 60 Stealth Very Good Max Exp 60 Melee 1d4,+0 Disarm - phys. 67% Adv Exp 87 To-hit 16,+4 Disarm - magic 51% Blows 2.0/turn Magic Devices 42 Gold 236 Searching 36% Burden 44.4 lb Shoot to-dam +0 Infravision 50 ft Overweight -39.5 lb To-hit 29,+4 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You come from a litter of 3 pups. Your father was a hunter, and Your mother was a cook. You have brown eyes, a reddish-brown hide, and large, flat teeth. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You hit the soldier. (x2) > The soldier hits you. (x2) > You miss the soldier. > You hit the soldier. > The soldier hits you. (x2) > The soldier misses you. > The soldier hits you. > You hit the soldier. > You miss the soldier. > The soldier misses you. > The soldier hits you. > The soldier misses you. > The soldier hits you. > The crow bites you. (x4) > You die. Killed by a crow. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +1 DEX you would get 2.3 blows/round. Average damage/round: 5. Average thrown damage: 7.5. f) a Wooden Torch (3219 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 4 Rations of Food c) a Pint of Fine Wine d) 2 Potions of Cure Light Wounds e) a Potion of Boldness f) a Potion of Neutralize Poison g) 9 Scrolls of Phase Door h) a Scroll of Remove Hunger (tattered) i) 2 Scrolls of Word of Recall (rugged) j) a Scroll of Wilderness Mapping k) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. l) an Old Lantern (5000 turns) Found lying on the floor of a special room at 50 feet (level 1). Intensity 3 light. m) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:10 50ft 2 Killed Mad woodsman 00:00:18 100ft 4 Was killed by a crow [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^..............^ ^..^^^^^#^^^^^#^^^^^^^^ ^...#..........^ #..^ ^..............^ ^..# ^^^^~^~^ ^..............^ ^..^ ...... ^..............: ^..^ ..... #..............# ^..^ ..... ^..........#...^ ^#^^..^^^^^^^^^^#^^ ... ^^^^^^#^..^^^^^^ ^.................^ ... ^.......^^^:^^^^^.................^ ... ^^..............^.................^ .. :^^ ^^^..............†......#....^ .. ^^^^^^^^^^..^^^#^^......B.p.........% ^................^^........p........% # ^................^^::..^^^^..^..:%^%% %^^^^^^ ^^^^%..# ^................^ ..^ ^..^..#%^%%%% ^.....##......# ^.......#..............^ ^..:.........% ..................... ^#.....................^ ^..^%.........^ ^...^:^^^^:^%%*^% ^^# #............._..^^^^^^^ ^.. %^%%%..%..^^.....# ^^^^^..^^^^^^^^^^^ ^.. %..^......^^^. :..^ ^.. ...^.....^ .^ ^ ^..^ ^..% ^.......^^ .... 100' (L2) LF:1-? Light 3 Fed 58 % Dirt with patches of grass