[Tangaria 1.5.0 Character Dump] Name Metahuz Age 144 Self RB CB EB Best Sex Male Height 4'10" STR: 13 +0 -5 +0 8 Race Dark Elf Weight 7st 10lb INT: 18 +0 +5 +0 18/50 Class Sorceror Turns used: WIS: 10 -2 +0 +0 8 Title Apprentice Game 2455 DEX: 10 +0 +0 +0 10 HP -15/44 Player 9763 CON: 15 +0 -3 +0 12 SP 31/31 Active 8064 Level 10 Armor [3,+3] Saving Throw 24% Cur Exp 520 Stealth Poor Max Exp 520 Melee 1d4,+0 Disarm - phys. 49% Adv Exp 625 To-hit 18,+0 Disarm - magic 74% Blows 1.0/turn Magic Devices 52 Gold 647 Searching 29% Burden 47.1 lb Shoot to-dam +0 Infravision 10 ft Overweight -12.8 lb To-hit 16,+0 Speed Normal MaxDepth 250' (L5) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............- Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The snaga is targeted. (x101) > The snaga dies. > No available target. (x13) > You see 5 Oily Yellow Potions. > You have 5 Oily Yellow Potions (i). > You have found 28 gold pieces worth of copper. > The Long Sword was really a monster! > The death sword hits you. > *** LOW HITPOINT WARNING! *** > You feel drugged! > The death sword misses you. > The death sword hits you. (x2) > The death sword misses you. > The death sword hits you. > You die. Killed by a death sword. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. Average damage/round: 2.5. Average thrown damage: 7.5. f) a Wooden Torch (2538 turns) An inheritance from your family. Intensity 2 light. i) a Wicker Shield [2,+0] Found lying on the floor at 150 feet (level 3). k) a Set of Leather Gloves [1,+3] {Farmer Maggot} Dropped by Farmer Maggot at 100 feet (level 2). m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] You can read this book. b) a Potato c) 3 Mushrooms of Emergency d) 2 Rations of Food {@e1} e) 3 Potions of Cure Light Wounds {@q1} f) a Potion of Slime Mold Juice g) a Potion of Water h) 3 Potions of Speed i) 5 Potions of Slowness It can be thrown at creatures with damaging effect. j) 9 Scrolls of Phase Door {@r2} k) 2 Scrolls of Magic Mapping l) a Scroll of Light m) a Scroll of Remove Hunger (tattered) n) 2 Scrolls of Word of Recall (rugged) o) 2 Wooden Torches (5000 turns) Intensity 2 light. p) an Old Lantern (5000 turns) Found lying on the floor at 100 feet (level 2). Intensity 3 light. q) a Robe [2,+4] {cursed} Found lying on the floor at 150 feet (level 3). It poisons you from time to time. It occasionally makes a loud noise. It makes you hallucinate sometimes. r) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:04 100ft 2 Killed Farmer Maggot 00:00:05 100ft 3 Killed Grip, Farmer Maggot's Dog 00:00:05 100ft 5 Reached level 5 00:00:38 250ft 9 Killed Wolf, Farmer Maggot's Dog 00:00:38 250ft 10 Reached level 10 00:00:40 250ft 10 Was killed by a death sword [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^.....:#^ ? 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