[Tangaria 1.5.0 Character Dump] Name Mad Age 46 Self RB CB EB Best Sex Male Height 4'2" STR: 17 +2 +1 +0 18/20 Race Dwarf Weight 10st 5lb INT: 10 -3 -3 +0 4 Class Paladin Turns used: WIS: 14 +2 +1 +0 17 Title Gallant Game 4761 DEX: 10 -2 -1 +0 7 HP -1/63 Player 11006 CON: 17 +2 +2 +0 18/30 SP 6/6 Active 4299 Level 4 Armor [0,+0] Saving Throw 40% Cur Exp 82 Stealth Bad Max Exp 82 Melee 1d4,+3 Disarm - phys. 39% Adv Exp 87 To-hit 32,+0 Disarm - magic 31% Blows 2.0/turn Magic Devices 37 Gold 0 Searching 16% Burden 59.2 lb Shoot to-dam +0 Infravision 50 ft Overweight -84.7 lb To-hit 17,+0 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are the only child of a Dwarven Priest. You are a well liked child. You have dark brown eyes, wavy brown hair, a three foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > There is a tree in the way! > You miss the moose. > You hit the moose. > The moose hits you. > There is a tree in the way! > You hit the moose. (x4) > You are drowning! (x2) > You hit the moose. (x3) > You have slain the moose. > You are drowning! (x13) > *** LOW HITPOINT WARNING! *** > You are drowning! > *** LOW HITPOINT WARNING! *** > You are drowning! (x23) > You die. Killed by drowning. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.7 blows/round. With +0 STR and +3 DEX you would get 2.3 blows/round. Average damage/round: 11. Average thrown damage: 7.5. m) a Spade An inheritance from your family. [Character Quiver] a) 16 Rounded Pebbles (1d2) (+0,+0) Combat info: Average thrown damage: 3. b) 27 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] You can read this book. b) a Book of Magic Spells [Magic for Beginners] c) a Ration of Food d) 4 Potions of Cure Light Wounds {@q1} e) 32 Potions of Stomach Water f) 2 Scrolls of Phase Door {@r1} g) a Scroll of Protection from Evil h) a Scroll of Remove Hunger (tattered) i) 2 Scrolls of Word of Recall (rugged) j) a Deed of Property k) a small kobold skeleton [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:01:19 Town 4 Was killed by drowning [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^ # ^ # ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^^ # # ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^ ^ # # ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ ####### ^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^ #::#::# # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ #:.#..# : ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ##+#..# # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ #.....# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ † #...::# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .###8### ^^^^^^^^^^^^^^^^^^^^^^^^^^^ .f:..p: # ^^^^^^^^^^^^^^^^^^^^^^^^^^^ ... ... ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ # 0_0 Light 0 Study (2) Fed 42 % Deep water