[Tangaria 1.5.0 Character Dump] Name LudumSi XI Age 16 Self RB CB EB Best Sex Male Height 6'3" STR: 13 +0 -3 +0 10 Race Human Weight 13st 4lb INT: 18 +0 +3 +0 18/30 Class Mage Turns used: WIS: 10 +0 +0 +0 10 Title Novice Game 635 DEX: 10 +0 +0 +0 10 HP -4/15 Player 1795 CON: 15 +0 -2 +0 13 SP 4/4 Active 1429 Level 2 Armor [2,-31] Saving Throw 38% Cur Exp 27 Stealth Poor Max Exp 27 Melee 1d4,+0 Disarm - phys. 38% Adv Exp 31 To-hit 12,+0 Disarm - magic 53% Blows 1.0/turn Magic Devices 41 Gold 290 Searching 12% Burden 28.5 lb Shoot to-dam +0 Infravision 0 ft Overweight -43.4 lb To-hit 7,+0 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are the illegitimate but acknowledged child of a Guildsman. You are the black sheep of the family. You have brown eyes, straight brown hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.......+...... Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The sparrow bird (offscreen) wakes up. > The donkey (offscreen) wakes up. > There is a tree in the way! > You are drowning! > There is a wall in the way! (x21) > You hit the mean-looking mercenary. > The mean-looking mercenary hits you. > You miss the mean-looking mercenary. > The mean-looking mercenary hits you. > *** LOW HITPOINT WARNING! *** > You hit the mean-looking mercenary. > The mean-looking mercenary hits you. > There is a wall blocking your way. > The mean-looking mercenary hits you. > You die. Killed by a mean-looking mercenary. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster. With +10 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +8 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 2.5. Average thrown damage: 7.5. f) a Wooden Torch (3714 turns) An inheritance from your family. Intensity 2 light. g) a Filthy Rag [1,+1] Found lying on the floor at 50 feet (level 1). h) a Cloak [1,-32] {cursed} Found lying on the floor at 50 feet (level 1). It attracts opponents and weakens the defences. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] You can read this book. b) 2 Rations of Food c) 2 Flasks of oil d) 2 Potions of Neutralize Poison e) a Scroll of Phase Door f) a Scroll of Remove Hunger (tattered) g) 2 Scrolls of Word of Recall (rugged) h) a Scroll of Light i) a Scroll of Life j) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. k) a Wicker Shield [2,+0] Found lying on the floor at 50 feet (level 1). l) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:00 50ft 1 Killed Mad woodsman 00:00:10 Town 2 Was killed by a mean-looking mercenary [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] .#.#...........~....~.....#.*.##..##....*.*..###*##...#####*.#*....^^^^^^^^^^^^ .............~...........**..####.....#..*.....*.****..#.#*****##.^^^^^^^^^^^^^ .....#.*............~....*..##.##.#........*..#.**..**.#**#**##..^^^^^^^^^^^^^^ #.#........##....#.........#####.#.###.#*..***..*.#*.***###*.#.^^^^^^^^^^^^^^^^ ....#...*.....#..............###.###.*.####..**.****.***###.^^^^^^^^^^^^^^^^^^^ ...#..#...........*..#..*....###.##*#*.###.#.#.#...**#**...^^^^^^^^^^^^^^^^^^^^ .........#...#..##......*.####**###.#.###.##*##.###****..^^^^^^^^^^^^^^^^^^^^^^ ...*.*.#*......##.#...**.####.###*###.##.#####.*****.*..^^^^^^^^^^^^^^^^^^^^^^^ .........#..#..#######.*#..*########*##.....#.##......^^^^^^^^^^^^^^^^^^^^^^^^^ #...............##.*##.##..##*.##...#...^^^..##.#..^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ....#..*..##..#.#.**.#*...#####..*#..*.^^^^^....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ....#......#..##.......**...#**.......^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .*.....#.##.#.......^^^^^.......^^^^^.t^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ...^^...#..#.....^^^^^^^^^^..^^^^^^^^^^†^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ..^^^^.......#..^^^^^^^^^^^^^^^^^^^^^^^^^.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .^^^^^........^^^^^^^^^^^^^^^^^^^^^^^^^^^.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^..^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 0_1 Light 2 Fed 60 % Hill