[Tangaria 1.5.0 Character Dump] Name LudumSi VII Age 17 Self RB CB EB Best Sex Male Height 5'5" STR: 10 +0 -3 +0 7 Race Human Weight 11st 8lb INT: 18 +0 +3 +0 18/30 Class Mage Turns used: WIS: 10 +0 +0 +0 10 Title Novice Game 1082 DEX: 10 +0 +0 +0 10 HP -1/22 Player 2661 CON: 17 +0 -2 +0 15 SP 0/4 Active 1540 Level 2 Armor [0,+0] Saving Throw 38% Cur Exp 29 Stealth Poor Max Exp 29 Melee 1d4,+0 Disarm - phys. 38% Adv Exp 31 To-hit 12,+0 Disarm - magic 53% Blows 1.0/turn Magic Devices 41 Gold 256 Searching 12% Burden 21.4 lb Shoot to-dam +0 Infravision 0 ft Overweight -32.5 lb To-hit 7,+0 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are one of several children of a Serf. You are a well liked child. You have blue eyes, straight black hair, and a very fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > There is a tree blocking your way. > There is a wall in the way! > There is a tree in the way! (x5) > There is a wall in the way! > You hit the mean-looking mercenary. > The mean-looking mercenary hits you. (x2) > *** LOW HITPOINT WARNING! *** > There is a tree blocking your way. > The mean-looking mercenary hits you. > You failed to concentrate hard enough! > You miss the mean-looking mercenary. > The mean-looking mercenary hits you. > The mouse (offscreen) wakes up. > The mean-looking mercenary hits you. > You die. Killed by a mean-looking mercenary. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +11 STR and +0 DEX you would attack a bit faster. With +13 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +11 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 2.5. Average thrown damage: 7.5. f) a Wooden Torch (3212 turns) An inheritance from your family. Intensity 2 light. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] You can read this book. b) 2 Rations of Food c) 3 Potions of Cure Light Wounds d) 3 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) 3 Scrolls of Summon Monster h) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:18 Town 2 Was killed by a mean-looking mercenary [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] .#.....#.#..*.#..#...#..#..##.#...#.#.*..#...#....#..............#.#.*..#...#.# ..............#.*.............#.*.......................#...*.*.........**..... #.......#.#........#...........*......##....*..#.....*..#.#..........#..#...... ......#.....##...*...#..............#.....#.#..#......#...#...*.#.#.......#.... .*.#....#..........*.....#.#...##......*............#...#.###...#....#........# #.....#*......*..#..........#...#.........#......##........#........*.......... #....#.....#.#...#..#.................*.....#...#*.......................##.... .....#.................#................#...#.......#.....#.*..*...#...#..#.#.. ..#...*...#..:.......*#...*....*...................*....#.......#.............. .##...........#..#..#....*#.*.........##*..#....#.........#..##......#.....#... ..#...#..........................#....t†...#.........##..........#......#.*.... ......#....#.#..........#...#t.......**.#.....#...*.....*...**.....*..#....*... ......*.*.....#.....#*......#.#...#......#.................#...#............... ...*..................*..#.....#........##...#...#########.*#...............#.. ......#....#......#.*...#####.........#.....#..#.#########..................... .#....#..##............##.5:#....#.*.............#########..#......#######..... .............#.#..#.....#:..#.#.#......*..#....#.............#.#####:::::#####. #..........#..........#.###+#.......#......*#....#..#....#.#...#:p.#...h.#:::#. ....#..#.#..#.....*..............#....#####...#######..........#...+..pC:#...#. .....#.............*...............#..######..##...##...#####..#####:...:#+###. ........#...#.........................#####...#.2..:#...#:#.#.##...#:O....p::#. 0_1 Light 2 Fed 58 % Grass