[Tangaria 1.5.0 Character Dump] Name LiBaU Age 23 Self RB CB EB Best Sex Male Height 6'2" STR: 17 +4 +3 +0 18/60 Race Half-Troll Weight 15st 8lb INT: 12 -4 -2 +0 6 Class Warrior Turns used: WIS: 11 -2 -2 +0 7 Title Soldier Game 7619 DEX: 13 -4 +2 +0 11 HP -2/168 Player 16918 CON: 16 +3 +2 +0 18/30 SP 0/0 Active 8804 Level 10 Armor [11,+1] Saving Throw 20% Cur Exp 523 Stealth Bad Max Exp 523 Melee 2d5,+3 Disarm - phys. 47% Adv Exp 625 To-hit 45,+1 Disarm - magic 30% Blows 1.6/turn Magic Devices 14 Gold 1125 Searching 13% Burden 97.3 lb Shoot to-dam +0 Infravision 30 ft Overweight -82.6 lb To-hit 30,+1 Speed Normal MaxDepth 450' (L9) Shots 1.0/turn Your mother was a Cave-Troll Warrior. You have slime-green eyes, oily sea-weed green hair, and green ulcerous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:..?........... Blnd:.............. Fire:..+........... Conf:.............. Cold:..?........... Stun:.............. Pois:.............. HLif:..?........... Lite:..?........... Rgn:.............. Dark:..?........... ESP:.............. Soun:..?........... SInv:.............. Shar:..?........... FAct:.............. Nexu:..?........... Lev:..?........... Neth:..?........... SDig:.............. Chao:..?........... Trap:..?........... Dise:..?........... Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:..?........... Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:..?........... PLit:.............. Hung:.............. DRed:.............. Time:..?........... Move:.............. Mana:..?........... Wate:..?........... Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You feel very weak for a moment, but the feeling passes. > Something mumbles. > You feel yourself speed up. > Something bites you. > Someone misses you. > Someone hits you. > Something makes scary noises. > You fight off a sense of dread. > Something mutters. > Someone sounds REALLY healthy! > Something bites you. > Something stings you. > You feel very weak for a moment, but the feeling passes. > Someone hits you. > You die. Killed by a gallant. [Character Equipment] a) a Long Sword (2d5) (+0,+0) Bought from a store on the surface. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +6 DEX you would get 2.0 blows/round. Average damage/round: 15.2. b) a Short Bow (x2) (+0,+0) Found lying on the floor at 150 feet (level 3). c) a Ring of Resist Fire and Cold Found lying on the floor at 100 feet (level 2). Provides resistance to Fire, Cold. f) an Old Lantern (1509 turns) Found lying on the floor of a special room at 150 feet (level 3). Intensity 3 light. g) Soft Leather Armour [8,-4] An inheritance from your family. i) a Wicker Shield [2,+0] Found lying on the floor at 50 feet (level 1). l) a Pair of Leather Sandals [1,+5] {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 100 feet (level 2). m) a Spade An inheritance from your family. [Character Quiver] a) 22 Bolts of Venom (1d5) (+1,+3) Branded with poison. b) 22 Iron Shots (1d4) (+0,+0) Combat info: Average thrown damage: 5. [Character Inventory] a) a Ration of Food b) 3 Flasks of oil c) 5 Potions of Cure Light Wounds {@q1} d) 3 Potions of Berserk Strength e) 4 Potions of Boldness f) 4 Potions of Heroism g) 2 Potions of Infravision h) 4 Potions of Cure Serious Wounds i) 5 Scrolls of Phase Door j) 4 Scrolls of Detect Invisible k) 2 Scrolls of Light l) a Scroll of Remove Hunger (tattered) m) a Scroll of Word of Recall (rugged) n) 2 Scrolls of Summon Monster o) 3 Scrolls of Blessing p) 2 Scrolls of Magic Mapping q) an Old Lantern (5000 turns) Dropped by a green naga at 450 feet (level 9). Intensity 3 light. r) a Robe [2,+0] Found lying on the floor at 400 feet (level 8). s) a Dagger (1d4) (+4,+3) Found lying on the floor at 150 feet (level 3). Combat info: 3.4 blows/round. With +0 STR and +6 DEX you would get 3.8 blows/round. Average damage/round: 29.5. Average thrown damage: 16.6. t) an Empty Bottle [Home Inventory] a) a Crystal of Telepathy b) 5 Potions of Cure Light Wounds {@q1} c) 4 Misty Potions d) 4 Metallic Blue Potions e) 4 Gold Potions f) 6 Scrolls of Phase Door g) a Wooden Torch (2202 turns) An inheritance from your family. Intensity 2 light. h) 2 Wooden Torches (5000 turns) Intensity 2 light. i) 5 Empty Bottles [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:32 100ft 3 Killed Farmer Maggot 00:00:41 100ft 4 Killed Lobelia Sackville-Baggins 00:00:43 100ft 5 Reached level 5 00:00:47 150ft 5 Killed Fang, Farmer Maggot's Dog 00:01:12 150ft 8 Killed Freesia 00:02:00 400ft 9 Killed Wolf, Farmer Maggot's Dog 00:02:03 400ft 10 Reached level 10 00:02:06 450ft 10 Was killed by a gallant [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #..'......### #''#####....######### ###..# #...........## ......# ###.........## #~......####### #########..# ...............# #...# ...............# ##...# ###. #####++#~#~##########..# ##....# #..................# #..# ~..#..####### #..................# #..# #..#........# #.!.....].†........# ##..# #..#........# '..........!.......# #...# #..#........# '..................# #...########..#........# #..................# ##............#........~ #########..######### #...........#####..#### #.. #>########### ##..# #. ### #~..# ##..# ' ## ###..#~ ### #..#<#.#>#...# . #............# 450' (L9) LF:3-? Light 6 Blind Confused Fed 61 % Open floor