[Tangaria 1.5.0 Character Dump] Name Leene Age 261 Self RB CB EB Best Sex Female Height 14'10" STR: 17 -10 +3 +0 10 Race Hydra Weight 15st 11lb INT: 12 -10 -4 +0 3 Class Unbeliever Turns used: Wis: 10 -10 -3 +0 3 3 Title Thinker Game 3629 DEX: 15 -10 +2 +0 7 HP -26/148 Player 5832 CON: 15 -10 +2 +0 7 SP 0/0 Active 3877 Level 10 Armor [10,+46] Saving Throw 46% Cur Exp 504 Stealth Bad Max Exp 504 Melee 2d4,+3 Disarm - phys. 2% Adv Exp 625 To-hit 38,-1 Disarm - magic 2% Blows 1.0/turn Magic Devices 0 Gold 437 Searching 12% Burden 57.0 lb Shoot to-dam +0 Infravision 0 ft Overweight -14.9 lb To-hit 25,-1 Speed Normal MaxDepth 250' (L5) Shots 0.0/turn You were born in a swamp. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............- Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:..........+... Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............+ Tunn:............++ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The Deadmen hills white wraith misses you. > You bite the Deadmen hills white wraith (circular). > The Deadmen hills white wraith is destroyed. > *** LOW HITPOINT WARNING! *** > The Deadmen hills white wraith (offscreen) points at you and curses horribly! > You are no longer poisoned. > The Deadmen hills white wraith fails to cast a spell. > The Deadmen hills white wraith conjures up scary horrors. > You are terrified! > The Deadmen hills white wraith hits you. > The Deadmen hills white wraith misses you. (x2) > You feel bolder now. > You miss the Deadmen hills white wraith. > The Deadmen hills white wraith points at you and curses horribly! > You die. Killed by a Deadmen hills white wraith. [Character Equipment] f) an Old Lantern (2868 turns) Found lying on the floor at 250 feet (level 5). Intensity 3 light. g) Soft Leather Armour [8,+0] An inheritance from your family. k) a Set of Leather Gloves [1,+3] {cursed} Found lying on the floor at 200 feet (level 4). It poisons you from time to time. It makes you slow to recover hitpoints. l) a Pair of Leather Sandals [1,+0] Found lying on the floor at 200 feet (level 4). m) a Shovel of Digging <+4> {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 100 feet (level 2). +4 tunneling. [Character Quiver] [Character Inventory] a) 4 Rations of Food b) a Flask of oil c) 2 Potions of Cure Light Wounds d) 8 Potions of Cure Serious Wounds e) a Potion of Berserk Strength f) 2 Potions of Boldness g) a Potion of True Seeing h) 3 Scrolls of Phase Door i) a Scroll of Word of Recall j) 2 Scrolls of Deep Descent k) a Scroll of Remove Hunger (tattered) l) a Scroll of Word of Recall (rugged) m) 2 Scrolls of Detect Invisible n) a Scroll of Identify Rune o) 4 Scrolls of Blessing p) a Wooden Torch (4503 turns) An inheritance from your family. Intensity 2 light. q) an Old Lantern (5000 turns) {cursed} Found lying on the floor at 200 feet (level 4). It occasionally makes a loud noise. It paralyses you every now and then. Intensity 3 light. [Home Inventory] a) 6 Scrolls of Treasure Detection b) 3 Scrolls of Light c) a Wand of Slow Monster (3 charges) d) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. e) a Dagger (1d4) (+0,+0) Combat info: 1.0 blow/round. With +2 STR and +0 DEX you would attack a bit faster. With +8 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +3 DEX you would attack a bit faster. With +2 STR and +3 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 5.5. Average thrown damage: 7.5. f) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:05 100ft 3 Killed Lobelia Sackville-Baggins 00:00:06 150ft 3 Killed Fang, Farmer Maggot's Dog 00:00:06 150ft 5 Reached level 5 00:00:16 250ft 6 Killed Baba Yaga 00:00:33 200ft 8 Killed Farmer Maggot 00:00:37 200ft 8 Killed Wolf, Farmer Maggot's Dog 00:00:42 200ft 10 Reached level 10 00:01:00 Town 10 Was killed by a Deadmen hills white wraith [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ......#.*.........~~~~~~~~...~..###.##....^^^^^^^^^^^^^^^^^^^^^:^^^^^^^^^^^^^^^ ......#...#.......~~~~~~~..~~~..#.....#.#.^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^^^:^^^^ #..#..............~~~~~~~...~~.#......#...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .................~~~~~~~~...~~..........*.^^^^^^^^^^^^^^^^^^^^^^^^^^^^#^^^^^^#^ ...*...........~~~~~~~~~~...~.....#......#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#^ ..........~~~~~~~~~~~~~~~~..~..###.....##.^^^^^^^^^^#^^^^^^^^^^^^:^^^^^^^^^^^^^ .....~~~~~~~~~~~~~~~~~~~~......*#.........^.^^^^^^^^#^^^^^:^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~.......#..........^.^^^^^^^^^^^^^^^^^^^^^^^^^..^^^^^^^^ ~~~~~~~~~~~...~~~~~~~~~...........#.##...#.^^^^:^^^^^^^^^^^^^^^^^^^^^...^^:^^^^ ~~~~~~~~~~....~~~~~~~.........#......#.W...^^^^^^^^^^^^^^^^^^#^^^^^^^^..^^^^^^^ ~~~~~~~~~.....~~~~~~.......~.........W.†...^^^^^^^^^^^^^^^^^^#^^^^#^^^^^^^^^^^^ ~~~~~~~~~......~~~........~....#..#.##...#.#^^^^^^^^^^^^^^^^^^^^^^#^^^^^^^^^^^^ ~~~~~~~~~~..~~~~~~........~....#.....#.......^^^^^^^^^^^^^:^^^^^^^^^^^^^^^^^^^^ ....~~~~~~~~~~~.....#....~.....*.....#......#.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#^ ....~~~~....~...........~........*......#..#..^^^^^^^^^^^^^^^^^^^^^^^^^:^^^^^#^ .......................~..*..#...##.....##....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~.......~...........~.....#...#.....#........^^^^^^^#^^^^^^^:^^^^^^^^^^^^^^^ ...........~.#.....~~..~..#..###.....##....##....^^^^^^#^^^^^^^^^^^^^^^^^^^^^^^ ....~~~..........~~~~....#......#....*.....#.......^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ..~~........~~~~~.......*....####....................:^^^:^^^^^#^^^^^^^^^^^^^^^ .......................**.#.......#......#..........:::^^^^^^^^#^^^^^^^^^#^^^^^ 0_2 Light 1 Fed 51 % Grass