[Tangaria 1.5.0 Character Dump] Name Kaizer Age 44 Self RB CB EB Best Sex Male Height 4'3" STR: 12 +2 -3 +0 11 Race Dwarf Weight 10st 9lb INT: 17 -3 +3 +0 17 Class Warlock Turns used: WIS: 10 +2 +0 +0 12 Title Dark Student Game 10359 DEX: 12 -2 +0 +0 10 HP -1/105 Player 23945 CON: 17 +2 -2 +0 17 SP 16/16 Active 14503 Level 11 Armor [12,+29] Saving Throw 49% Cur Exp 685 Stealth Bad Max Exp 685 Melee 1d6,-2 Disarm - phys. 43% Adv Exp 812 To-hit 25,-1 Disarm - magic 53% Blows 1.0/turn Magic Devices 61 Gold 3025 Searching 25% Burden 92.4 lb Shoot to-dam +5 Infravision 50 ft Overweight 14.5 lb To-hit 12,+3 Speed -2 MaxDepth 300' (L6) Shots 1.0/turn You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:-............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............+ ESP:.............. Soun:.............. SInv:.............. Shar:+............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You are no longer resistant to confusion. > The rogue hits you. > The rogue misses you. (x2) > The rogue hits you. (x2) > The rogue touches you. > You grab hold of your backpack! > There is a puff of smoke! > The rogue disappears! > The rogue picks up a Bolt (1d5) (+0,+0). > You have 12 Scrolls of Phase Door {@r1} (i). > The rogue slings a pebble at you. > The brigand hits you. > The brigand misses you. > The rogue hits you. > You die. Killed by a rogue. [Character Equipment] a) a Spear (1d6) (-1,-2) [+12] {~400, cursed} Found lying on the floor at 250 feet (level 5). It occasionally summons a demon. It makes your weapon attack you. It makes your skin harder to damage, but conduct electricity. Provides resistance to Shards. Makes you vulnerable to Lightning. Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster. With +9 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +6 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 1.5. Average thrown damage: 9.1. b) a Light Crossbow (x3) (+3,+5) Obtained from Ituirth. Rumoured to be dropped by Baba Yaga at 250 feet (level 5). f) an Old Lantern (1750 turns) Intensity 3 light. g) a Robe [2,+0] Found lying on the floor of a special room at 150 feet (level 3). h) a Cloak [1,+7] Found lying on the floor of a special room at 200 feet (level 4). i) a Small Metal Shield [5,+0] Bought from a store on the surface. j) a Hard Leather Cap [2,+5] {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 100 feet (level 2). k) a Set of Leather Gloves [1,+5] Bought from a store on the surface. l) a Pair of Leather Sandals [1,+0] Dropped by a small kobold at 50 feet (level 1). [Character Quiver] a) 16 Bolts (1d5) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 120 feet away. Average damage/round: 24.1. 25% chance of breaking upon contact. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) a Ration of Food {~1200} c) 2 Flasks of oil d) 7 Potions of Cure Light Wounds {@q1} e) a Potion of Berserk Strength f) 3 Potions of Boldness g) 2 Potions of Salt Water h) 4 Potions of Cure Serious Wounds i) 12 Scrolls of Phase Door {@r1} j) a Scroll of Word of Recall k) a Scroll of Wilderness Mapping l) a Scroll of Detect Invisible m) a Wand of Magic Missile (11 charges) n) a Lantern (7500 turns) Bought from a store on the surface. Cannot be harmed by Fire. Intensity 3 light. o) a Short Sword (1d7) (+0,+0) Found lying on the floor at 250 feet (level 5). Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster. With +11 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +8 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 4. p) a Mace (2d4) (+0,+0) Found lying on the floor at 250 feet (level 5). Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster. With +13 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +9 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 5.1. [Home Inventory] a) a Pint of Fine Wine b) 20 Potions of Cure Light Wounds {@q1} c) 4 Potions of Water d) 20 Scrolls of Phase Door {@r1} e) 10 Scrolls titled You do not know the full extent of this item's powers. f) a Wand of Magic Missile (5 charges) {~150} g) an Old Lantern (5000 turns) Intensity 3 light. h) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +1 STR and +0 DEX you would attack a bit faster. With +8 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +1 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 3. i) 40 Bolts (1d5) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 120 feet away. Average damage/round: 24.1. 25% chance of breaking upon contact. j) 40 Bolts (1d5) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 120 feet away. Average damage/round: 24.1. 25% chance of breaking upon contact. k) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. l) 13 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [House List] a) a Scroll of Blessing {~200} b) 11 Rations of Food {~1200} c) 4 Scrolls of Remove Hunger (tattered) {~500} [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:25 100ft 5 Reached level 5 00:00:35 100ft 6 Killed Grip, Farmer Maggot's Dog 00:00:37 100ft 6 Killed Lobelia Sackville-Baggins 00:00:39 150ft 6 Killed Freesia 00:00:40 150ft 7 Killed Farmer Maggot 00:01:02 250ft 8 Killed Wolf, Farmer Maggot's Dog 00:02:40 250ft 10 Reached level 10 00:02:52 300ft 11 Was killed by a rogue [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^.. ...# #.. #...^ ^... ....# #... .... ....^^^##... .......... ........ ..... .....^ ^^...^^##^ ^....p†..#^ ^....pp...^ ^...^^:^..^ ^^..^ ^.^^ ^^^: ^^. 300' (L6) LF:6-? Light 3 Study (1) Fed 23 % Dirt