[Tangaria 1.5.0 Character Dump] Name James XII Age 13 Self RB CB EB Best Sex Male Height 5'6" STR: 16 -3 -3 +0 10 Race Vampire Weight 10st 7lb INT: 18 -8 +3 +0 13 Class Warlock Turns used: WIS: 10 -8 +0 +0 3 Title Acolyte Game 981 DEX: 11 -3 +0 +0 8 HP -4/19 Player 3296 CON: 11 -7 -2 +0 3 SP 1/5 Active 2895 Level 4 Armor [0,+0] Saving Throw 53% Cur Exp 59 Stealth Poor Max Exp 59 Melee 1d5,+0 Disarm - phys. 33% Adv Exp 87 To-hit 18,+0 Disarm - magic 39% Blows 1.0/turn Magic Devices 39 Gold 75 Searching 4% Burden 72.1 lb Shoot to-dam +3 Infravision 10 ft Overweight 0.2 lb To-hit 5,+2 Speed -1 MaxDepth 100' (L2) Shots 1.0/turn You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, curly brown hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............+ Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............- Rgn:.............. Dark:.............+ ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............+ Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............- -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............- Time:.............. Move:.............- Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The giant yellow centipede flees in terror! > The giant yellow centipede is targeted. (x4) > The giant yellow centipede looks more terrified! > Your Iron Shot (1d4) (+0,+0) hits the giant yellow centipede. > You have 39 Iron Shots (1d4) (+0,+0) (0). > The giant yellow centipede dies. > AntonSi47 has attained level 3. > You drain Fang, Farmer Maggot's Dog. > You feel a little better. > The Iron Shot (1d4) (+0,+0) misses Fang, Farmer Maggot's Dog. > You have 39 Iron Shots (1d4) (+0,+0) (0). > Fang, Farmer Maggot's Dog bites you. (x2) > You miss Fang, Farmer Maggot's Dog. > Fang, Farmer Maggot's Dog bites you. (x2) > You die. Killed by Fang, Farmer Maggot's Dog. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster. With +10 STR and +0 DEX you would get 1.1 blows/round. With +2 STR and +2 DEX you would attack a bit faster. With +9 STR and +2 DEX you would get 1.1 blows/round. With +0 STR and +9 DEX you would attack a bit faster. With +2 STR and +9 DEX you would get 1.1 blows/round. With +0 STR and +12 DEX you would get 1.1 blows/round. Average damage/round: 3 vs creatures not resistant to life leech and 3 vs. others. b) a Sling (x2) (+2,+3) Found lying on the floor at 50 feet (level 1). f) a Wooden Torch (2759 turns) An inheritance from your family. Intensity 2 light. [Character Quiver] a) 40 Iron Shots (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 11. Average thrown damage: 5. 25% chance of breaking upon contact. b) 4 Iron Shots (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 11. Average thrown damage: 5. 25% chance of breaking upon contact. c) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. d) 23 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) a Ration of Food c) 3 Potions of Water d) a Potion of Blindness It can be thrown at creatures with damaging effect. e) a Potion of Heroism f) a Scroll of Detect Invisible g) a Scroll of Wilderness Mapping h) a Scroll of Light i) a Scroll of Blessing j) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. k) a Wooden Torch of Brightness (5000 turns) <+1> Found lying on the floor at 100 feet (level 2). +1 light. Intensity 3 light. l) a Deed of Property m) an Empty Bottle [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:13 100ft 3 Killed Grip, Farmer Maggot's Dog 00:00:16 100ft 4 Was killed by Fang, Farmer Maggot's Dog [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^..^ :.. ^:^.#^^#^^..^^:#^^^ ..# ^.. ............#...... ^..^ #.. # .#................. ^#:#..#..##..^#..^..^^^ ^.................. #...............#.....# ## #.................. %............#........# :#^# #..####^#######.%## #. #..................^ ^..# ..# %.....................# ####..#^###^###: ..# %...................... #.....{........## #^..^ ^.....................#^..#^^^...............^ ^^.^.^< ^.....................^^..............C†.....^ ^.....# ~.................#...^^^...#................^ ^:.^.^. ~~^~^^^^^..^^:^^^^:^..^ ^^...............^ ^>.... .....^^^^ :^^^^..:^^^:^^^^^ ^^.^.^. :.......^^ ..^ . . ^^^^....^ ..^ ^::^^ ..^ ..^ ..# ..^ ^..^^..^^^^^^:^^^^^..^^ ^..........#............ ^......................^ 100' (L2) LF:2-? Light 3 Moves -1 Fed 60 % Dirt