[Tangaria 1.5.0 Character Dump] Name James V Age 17 Self RB CB EB Best Sex Male Height 3'1" STR: 15 -1 -3 +0 11 Race Kobold Weight 4st 8lb INT: 16 -1 +3 +0 18 Class Warlock Turns used: WIS: 10 +0 +0 +0 10 Title Acolyte Game 453 DEX: 14 +2 +0 +0 16 HP -3/23 Player 1630 CON: 15 +2 -2 +0 15 SP 3/5 Active 1228 Level 3 Armor [0,+1] Saving Throw 33% Cur Exp 43 Stealth Good Max Exp 43 Melee 1d5,+0 Disarm - phys. 47% Adv Exp 56 To-hit 12,+1 Disarm - magic 55% Blows 1.0/turn Magic Devices 47 Gold 11 Searching 23% Burden 27.2 lb Shoot to-dam +0 Infravision 50 ft Overweight -50.7 lb To-hit 11,+1 Speed Normal MaxDepth 200' (L4) Shots 0.0/turn You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, curly brown hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............+ ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The soldier is frozen to the spot! > The Rock (1d6) (+0,+0) misses the soldier. > You have 21 Rocks (1d6) (+0,+0) (0). > Your Rock (1d6) (+0,+0) stuns the soldier. > You have 20 Rocks (1d6) (+0,+0) (0). > The soldier grunts with pain. > The soldier can move again. > The soldier is stunned. > The soldier hits you. (x2) > You miss the soldier. > The soldier is targeted. > The soldier hits you. (x2) > You hit the soldier. > The soldier hits you. (x2) > You die. Killed by a soldier. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +1 STR and +0 DEX you would attack a bit faster. With +8 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +1 DEX you would attack a bit faster. With +1 STR and +1 DEX you would get 1.1 blows/round. With +0 STR and +4 DEX you would get 1.1 blows/round. Average damage/round: 3. f) a Wooden Torch (3724 turns) An inheritance from your family. Intensity 2 light. [Character Quiver] a) 20 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] {@m1} You can read this book. b) a Ration of Food c) 5 Potions of Cure Light Wounds d) 5 Scrolls of Phase Door e) a Scroll of Detect Invisible f) a Scroll of Word of Recall g) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:07 200ft 3 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ..... .... .... ...... ....^ ... .... ..... ... ... .... .. .... ... .. ... .. .. ^^ ^^^ .*... %%%%%^..^^^^^^^:^ ^.. ...... %...............^ ^.. #.^..^^ %...............^ ^ %...p^^%^^^#^^^^......#........^ ^...p†........................^ %%%..........................^ ^^^^^^^^^^^%%%%^..^:^^^^^^^^ . ..^ ... ^%..^ ^.... %%... 200' (L4) LF:2-? Light 3 Fed 66 % Dirt