[Tangaria 1.5.0 Character Dump] Name James IV Age 19 Self RB CB EB Best Sex Male Height 4'7" STR: 10 +0 -3 +0 7 Race Human Weight 17st 6lb INT: 18 +0 +3 +0 18/30 Class Warlock Turns used: WIS: 17 +0 +0 +0 17 Title Acolyte Game 561 DEX: 10 +0 +0 +0 10 HP -2/22 Player 1209 CON: 10 +0 -2 +0 8 SP 4/4 Active 775 Level 2 Armor [2,+0] Saving Throw 39% Cur Exp 16 Stealth Poor Max Exp 16 Melee 1d5,+0 Disarm - phys. 34% Adv Exp 31 To-hit 13,+0 Disarm - magic 45% Blows 1.0/turn Magic Devices 32 Gold 298 Searching 12% Burden 27.8 lb Shoot to-dam +0 Infravision 0 ft Overweight -26.1 lb To-hit 7,+0 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, curly brown hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............+ ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You are more confused! > You are confused. > There is a wall blocking your way. > The grey mushroom patch releases spores at you. > You are more confused! > You are confused. > There is a wall blocking your way. > The grey mushroom patch releases spores at you. > You are more confused! > You miss the grey mushroom patch. > The grey mushroom patch releases spores at you. > You are more confused! > You have 22 Rocks (1d6) (+0,+0) (0). > The grey mushroom patch releases spores at you. > You die. Killed by a grey mushroom patch. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster. With +12 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would attack a bit faster. With +5 STR and +7 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would get 1.1 blows/round. Average damage/round: 3. f) a Wooden Torch (4322 turns) An inheritance from your family. Intensity 2 light. g) a Robe [2,+0] Found lying on the floor at 50 feet (level 1). [Character Quiver] a) 22 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 3 Rations of Food c) a Scroll of Phase Door d) a Scroll of Detect Invisible e) a Scroll of Word of Recall f) a Wooden Torch (4731 turns) An inheritance from your family. Intensity 2 light. g) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:09 50ft 2 Was killed by a grey mushroom patch [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ..### .......# .................# .......... # #### # # # ### # ..# . ..# #. + ..# ##########... ##### ..# ##.........#++## ... ..# #..#####<#'#...#+#,# #.###########.########.## ###..#.#<.#†# '......................## #<.#...#..#. +.......................# ##...#...## . #..####################..... ##..#..## . ......# ##.#### ####### # ......# ......# ####### 50' (L1) LF:1-? Light 4 Confused Fed 64 % Old ruins