[Tangaria 1.5.0 Character Dump] Name Jaba Age 25 Self RB CB EB Best Sex Male Height 10'0" STR: 16 +4 +3 +0 18/50 Race Half-Troll Weight 17st 2lb INT: 12 -4 -2 +0 6 Class Warrior Turns used: Wis: 11 -2 -2 +0 7 6 Title Swordsman Game 5904 DEX: 17 -4 +2 +0 15 HP -9/151 Player 12788 CON: 13 +3 +2 +0 18 SP 0/0 Active 8015 Level 11 Armor [19,+10] Saving Throw 21% Cur Exp 741 Stealth Bad Max Exp 741 Melee 2d4,+8 Disarm - phys. 51% Adv Exp 812 To-hit 46,+3 Disarm - magic 31% Blows 1.3/turn Magic Devices 17 Gold 344 Searching 14% Burden 109.5 lb Shoot to-dam +0 Infravision 30 ft Overweight -70.4 lb To-hit 31,+0 Speed Normal MaxDepth 250' (L5) Shots 0.0/turn Your father was a Cave-Troll Warrior. You have slime-green eyes, dirty sea-weed green hair, and blue scabby skin. Resistances Abilities Acid:.............. Fear:.............. Elec:......+....... Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............+ Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.....+........ DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The Deadlands hell knight misses you. > The Deadlands hell knight hits you. (x2) > The Deadlands hell knight misses you. > The Deadlands hell knight hits you. > *** LOW HITPOINT WARNING! *** > The Deadlands hell knight misses you. (x3) > You miss the Deadlands hell knight. (x2) > The Deadlands hell knight hits you. > The Deadlands hell knight misses you. > The Deadlands hell knight hits you. > The Deadlands hell knight misses you. > The Deadlands hell knight sets off a blinding flash. > You are blind! > Something hits you. > You die. Killed by a Deadlands hell knight. [Character Equipment] a) a Tulwar (2d4) (+3,+5) Found lying on the floor at 250 feet (level 5). Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +2 DEX you would get 1.6 blows/round. Average damage/round: 17.8. f) the Phial of Galadriel <+4> {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). +4 light. Cannot be harmed by Fire. Intensity 4 light. When activated, it creates a radius-3 light ball around you that inflicts 2d15 points of damage, which your device skill increases by 6 percent and lights up the surrounding area. Takes 11 to 20 turns to recharge. Your chance of success is 87.5% g) Studded Leather Armour of Resist Lightning (-1) [12,+3] {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). Provides resistance to Lightning. i) a Wicker Shield [2,+5] Dropped by a large kobold at 250 feet (level 5). k) a Set of Leather Gloves [1,+2] Found lying on the floor at 150 feet (level 3). l) a Pair of Iron Shod Boots [4,-1] Dropped by a large kobold at 250 feet (level 5). Cannot be harmed by Fire. m) a Spade Found lying on the floor at 250 feet (level 5). [Character Quiver] a) 21 Bolts (1d5) (+1,+6) [Character Inventory] a) a Book of Nature Magics [Lesser Charms] b) 8 Rations of Food {Freesia} c) a Pint of Fine Ale d) 9 Potions of Cure Light Wounds e) a Potion of Neutralize Poison f) 3 Potions of Speed g) a Potion of Berserk Strength h) 2 Potions of Infravision i) 2 Potions of Water j) a Potion of Heroism k) 14 Scrolls of Phase Door l) 4 Scrolls of Detect Invisible m) 2 Scrolls of Blessing n) 2 Scrolls of Life o) a Scroll of Remove Hunger (tattered) p) 2 Scrolls of Word of Recall (rugged) q) a Wooden Torch (830 turns) An inheritance from your family. Intensity 2 light. r) an Old Lantern (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. s) Soft Leather Armour [8,+1] Found lying on the floor at 200 feet (level 4). t) Soft Leather Armour [8,-4] An inheritance from your family. u) a Cloak [1,-4] {cursed, ignore} Found lying on the floor at 250 feet (level 5). It attracts opponents and weakens the defences. It paralyses you every now and then. v) 2 Spades w) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:11 150ft 2 Killed Grip, Farmer Maggot's Dog 00:00:12 150ft 5 Reached level 5 00:00:25 250ft 7 Killed Farmer Maggot 00:00:41 250ft 10 Reached level 10 00:00:42 250ft 10 Killed Mad woodsman 00:00:46 250ft 10 Killed Baba Yaga 00:00:47 250ft 10 Found the Phial of Galadriel 00:00:54 200ft 11 Killed Wolf, Farmer Maggot's Dog 00:01:01 100ft 11 Killed Freesia 00:01:38 Town 11 Was killed by a Deadlands hell knight [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....*..~~~~~~~...~~~....#.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...........~~~~~~......#..*... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~.....~~~~~~~~.~......*. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~........#...~~~~~~~~..#..... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...†.....*.~~~~~~~~....#... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....*....~~~~~~~~~....... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~.*..*.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~.~.*..*. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.#.....~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.......~~~~~~*..#. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.#.*....~~~~..... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.........~~~.*... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..........~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..~...~....~~...* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####...*.~~.~..~~... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.####.....~~..~~~~.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###.#####....~..*.~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######..####:........~~~. -2_0 Light 2 Blind Fed 18 % Grass