[Tangaria 1.5.0 Character Dump] Name Ituirth Age 123 Self RB CB EB Best Sex Male Height 5'7" STR: 17 -1 +3 +0 18/10 Race Elf Weight 5st 10lb INT: 12 +2 -2 +0 12 Class Warrior Turns used: WIS: 11 -1 -2 +0 8 Title Soldier Game 2150 DEX: 12 +1 +2 +0 15 HP -5/106 Player 6146 CON: 15 -1 +2 +0 16 SP 0/0 Active 4918 CHR: 9 +2 -2 +0 9 Level 9 Armor [14,-1] Saving Throw 34% Cur Exp 420 Stealth Poor Max Exp 420 Melee 2d5,+2 Disarm - phys. 59% Adv Exp 475 To-hit 35,+13 Disarm - magic 41% Blows 1.0/turn Magic Devices 32 Gold 369 Searching 26% Burden 118.3 lb Shoot to-dam +0 Infravision 30 ft Overweight -13.6 lb To-hit 36,+13 Speed Normal MaxDepth 200' (L4) Shots 1.0/turn You are the only child of a Sindarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............! Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............+ Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:......+....... Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The cave lizard bites you. (x2) > You are paralyzed! > You have 4 Potions of Sleep (h). > You re-arrange your pack. > The cave lizard bites you. (x8) > You are no longer confused. > The cave lizard bites you. > The cave lizard misses you. > You can move again. > You have 3 Potions of Neutralize Poison (g). > You re-arrange your pack. > The cave lizard bites you. > You have 2 Potions of Neutralize Poison (d). > The cave lizard bites you. > You die. Killed by a cave lizard. [Character Equipment] a) a Long Sword (2d5) (+0,+0) Found lying on the floor of a special room at 200 feet (level 4). Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +2 DEX you would get 1.1 blows/round. Average damage/round: 8.7. b) a Sling (x2) (+0,+0) {cursed} Found lying on the floor at 150 feet (level 3). It occasionally makes a loud noise. f) an Old Lantern (4467 turns) Dropped by a cutpurse at 200 feet (level 4). Intensity 3 light. g) Soft Leather Armour [8,-3] {cursed} An inheritance from your family. It makes you slow to recover hitpoints. i) a Wicker Shield [2,-1] Found lying on the floor at 100 feet (level 2). j) a Hard Leather Cap [2,+0] Dropped by a soldier at 200 feet (level 4). k) a Set of Leather Gloves [1,-1] Found lying on the floor at 50 feet (level 1). l) a Pair of Leather Sandals [1,+3] Found lying on the floor at 150 feet (level 3). m) a Spade An inheritance from your family. [Character Quiver] a) 8 Rounded Pebbles (1d2) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 3. Average thrown damage: 3. 25% chance of breaking upon contact. b) 31 Throwing rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1 vs. others. c) 25 Throwing rocks (1d6) (+5,+3) Branded with stunning. Combat info: Average thrown damage: 13.2 vs creatures not resistant to stunning and 13.2 vs. others. [Character Inventory] a) 5 Rations of Food {Freesia} b) a Flask of Whisky c) a Pint of Fine Ale d) 2 Potions of Neutralize Poison e) 2 Potions of Heroism f) 4 Potions of Sleep It can be thrown at creatures with damaging effect. g) 2 Potions of Water h) 4 Potions of Slowness It can be thrown at creatures with damaging effect. i) 18 Scrolls of Phase Door {@r1} j) 2 Scrolls of Blessing k) 2 Scrolls of Wilderness Mapping l) a Scroll of Remove Hunger (tattered) m) 2 Scrolls of Word of Recall (rugged) n) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. o) a Scroll of Detect Invisible p) 2 Scrolls of Life q) a Scroll of Deep Descent r) a Lucerne Hammer of *Slay Orc* (2d5) (+2,+4) <+1> {cursed} Found lying on the floor in a vault at 50 feet (level 1). It poisons you from time to time. +1 dexterity. Slays orcs. Provides resistance to Acid. Cannot be harmed by Acid. Grants the ability to sense orcs. Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +1 DEX you would get 1.1 blows/round. Average damage/round: 26.4 vs orcs and 13.1 vs. others. s) 14 Cobbles (1d6) Branded with stunning. t) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:09 100ft 3 Killed Freesia 00:00:11 100ft 5 Reached level 5 00:00:14 100ft 5 Killed Grip, Farmer Maggot's Dog 00:00:18 150ft 7 Killed Fang, Farmer Maggot's Dog 00:00:29 200ft 8 Killed Wolf, Farmer Maggot's Dog 00:00:35 200ft 9 Was killed by a cave lizard [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ....#^^^^..^ ........^..% ..{{.......^% ^ ^^..^#...... ^.......... ...~^:%%% ##..%%^ #..^ ^^ . ^^ #..^^^^%%^^%..^% ^. . .. ...........#..^ ^.+#^ ^~^~#^^^^^^^^^^^+ #...........% ^%^^^.^......?†.^.........^ ^...........%^...::^^.^.......R.^.........^ ^^#...........%%........^^^:~~^^~~^^:^^:^^^ ^ .....................#....^......!..~.........^ ......................^^#^.^#.....{..~.........^ #....^^^^..%.%..*^%%..^ ^.'^^^^^^^~~^~^~^^^^^^+ ^ ^..:^^ ^^^..%..^ :.......................^ #..^: %..^ #^^^^^^^^~~^^~^^^~^^^ #^^ ^..^ ..% ^^^~^~~ ^..^ %..^.. :^~ #..^ .. .. 200' (L4) LF:2-? Light 4 Fed 40 % Hero Bold Stony sand