[Tangaria 1.5.0 Character Dump] Name Ituirth Age 38 Self RB CB EB Best Sex Male Height 3'6" STR: 17 -1 +3 +0 18/10 Race Centaur Weight 13st 1lb INT: 12 -1 -2 +0 9 Class Warrior Turns used: WIS: 12 -1 -2 +0 9 Title Swordsman Game 4805 DEX: 12 -1 +2 +0 13 HP -5/168 Player 10861 CON: 16 -1 +2 +0 17 SP 0/0 Active 3633 CHR: 10 -3 -2 +0 5 Level 15 Armor [19,-5] Saving Throw 36% Cur Exp 1926 Stealth Bad Max Exp 1926 Melee 1d7,+2 Disarm - phys. 60% Adv Exp 2250 To-hit 47,+0 Disarm - magic 37% Blows 1.0/turn Magic Devices 22 Gold 4066 Searching 40% Burden 130.5 lb Shoot to-dam +5 Infravision 60 ft Overweight -1.4 lb To-hit 44,+5 Speed Normal MaxDepth 600' (L12) Shots 1.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............+ Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:..........+... Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:..++.........- -SP:.............. Sear:..++.......... Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............- -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............+ Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The orc archer grunts with pain. > The baby crystal drake is poisoned! > The orc archer is poisoned! > The baby crystal drake claws you. (x2) > The baby crystal drake bites you. > You hit the baby crystal drake. (x2) > The baby crystal drake flees in terror! > The orc archer is no longer poisoned. > You hit the baby crystal drake. > You miss the baby crystal drake. > You hit the baby crystal drake. > You have slain the baby crystal drake. > You miss the orc archer. > The orc archer fires an arrow. (x2) > You die. Killed by an orc archer. [Character Equipment] a) a Short Sword (1d7) (+0,+0) Found lying on the floor at 600 feet (level 12). Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +4 DEX you would get 1.1 blows/round. Average damage/round: 6.4. b) a Sling (x2) (+5,+5) Found lying on the floor at 150 feet (level 3). c) a Ring of Searching <+1> Found lying on the floor of a special room at 350 feet (level 7). +1 stealth. +1 searching skill. d) a Ring of Searching <+1> Found lying on the floor at 350 feet (level 7). +1 stealth. +1 searching skill. f) an Old Lantern (2352 turns) Found lying on the floor at 350 feet (level 7). Intensity 3 light. g) Studded Leather Armour (-1) [12,+0] Dropped by a snaga at 600 feet (level 12). j) a Hard Leather Cap [2,-2] Dropped by a dark elven necromancer at 350 feet (level 7). k) a Set of Elven Gloves [1,+1] {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). Speeds regeneration. l) a Pair of Iron Shod Boots [4,-4] Found lying on the floor at 350 feet (level 7). Cannot be harmed by Fire. m) a Shovel Found lying on the floor at 250 feet (level 5). [Character Quiver] a) 40 Rounded Pebbles (1d2) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 13. Average thrown damage: 3. 25% chance of breaking upon contact. b) 11 Rounded Pebbles (1d2) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 13. Average thrown damage: 3. 25% chance of breaking upon contact. c) 23 Rounded Pebbles (1d2) (+3,+1) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 15.1. Average thrown damage: 5. 25% chance of breaking upon contact. d) 19 Bolts (1d5) (+0,+0) e) 30 Arrows (1d4) (+0,+0) f) 19 Throwing rocks of Wounding (1d7) (+11,+8) {Farmer Maggot} Branded with stunning. Combat info: Average thrown damage: 24.3 vs creatures not resistant to stunning and 24.3 vs. others. [Character Inventory] a) 4 Rations of Food b) a Pint of Fine Ale c) 3 Potions of Neutralize Poison d) 3 Potions of Water e) a Scroll of Magic Mapping f) 7 Scrolls of Treasure Detection g) 6 Scrolls of Detect Invisible h) a Scroll of Identify Rune i) 12 Scrolls of Light j) 2 Scrolls of Word of Recall k) 8 Scrolls of Blessing l) a Scroll of Remove Hunger (tattered) m) a Scroll of Word of Recall (rugged) n) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. o) a Wand of Stinking Cloud (4 charges) p) Soft Leather Armour [8,-4] Found lying on the floor at 300 feet (level 6). q) a Deed of Property [Home Inventory] a) 27 Arrows (1d4) (+0,+0) [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:02 50ft 2 Killed Mad woodsman 00:00:06 100ft 3 Killed Grip, Farmer Maggot's Dog 00:00:09 100ft 5 Reached level 5 00:00:14 200ft 6 Killed Fang, Farmer Maggot's Dog 00:00:15 200ft 6 Killed Freesia 00:00:15 200ft 6 Killed Farmer Maggot 00:00:19 250ft 7 Killed Baba Yaga 00:00:27 200ft 8 Killed Wolf, Farmer Maggot's Dog 00:00:32 250ft 10 Reached level 10 00:01:15 600ft 15 Reached level 15 00:01:20 600ft 15 Was killed by an orc archer [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^.........^^ ^^...........^^ ^....#........^ ^^...$$........^^ ^.....^^^^^.....: ^.....^ ^.....^ ^^^^ ^^^ ^.....^ +.....^^^^^^.:^^ ^^:^^^^^% ^...o.^ ^..............^^^%^.....%% ^.....^#^^................^^.......... ^^.............^^^^^^^^^..^}.......... ^.....†.......^ ^^..... ....... ^^...........^^ ^^... ..... ^:.........^^ ... ^#^^... ^^:.....^^^ ........ ^^^^^^^ ...+.... ... ..^.... .... ^.... ^''^ ..... ^...^ ..... ....^ ... ^...^ ^^^^.. 600' (L12) LF:4-? Light 4 Moves +15 Fed 51 % Infra Tree log