[Tangaria 1.5.0 Character Dump] Name Illice Age 40 Self RB CB EB Best Sex Male Height 4'4" STR: 17 +2 +3 +0 18/40 Race Dwarf Weight 12st 2lb INT: 10 -3 -2 +1 6 Class Warrior Turns used: WIS: 9 +2 -2 +0 9 Title Swashbuckler Game 10483 DEX: 13 -2 +2 +0 13 HP -187/194 Player 27905 CON: 15 +2 +2 +0 18/10 SP 0/0 Active 18183 Level 18 Armor [32,+20] Saving Throw 46% Cur Exp 3786 Stealth Bad Max Exp 3786 Melee 1d10,+9 Disarm - phys. 64% Adv Exp 4500 To-hit 55,+3 Disarm - magic 44% Blows 1.6/turn Magic Devices 39 Gold 1026 Searching 33% Burden 180.1 lb Shoot to-dam +8 Infravision 50 ft Overweight 12.2 lb To-hit 45,+18 Speed -1 MaxDepth 650' (L13) Shots 1.0/turn You are one of two children of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:..?........... Blnd:.............+ Fire:..?...+....... Conf:.............. Cold:..+...-....... Stun:..?........... Pois:.............. HLif:..?........... Lite:..?........... Rgn:.............. Dark:..?........... ESP:.............. Soun:..?........... SInv:.............. Shar:..?........... FAct:..?........... Nexu:..?........... Lev:..?........... Neth:..?........... SDig:.............. Chao:.............. Trap:..?........... Dise:..?........... Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:..?........... Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:..?........... PLit:.............. DRed:.............. Time:..?........... Move:.............. Mana:..?........... Wate:..?........... Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > There is a tree in the way! > You hit the Deadlands hell knight. It was a good hit! > You hit the Deadlands hell knight. > The Deadlands hell knight misses you. (x2) > The Deadlands hell knight hits you. > The Deadlands hell knight misses you. (x2) > The Deadlands hell knight hits you. > The Deadlands hell knight misses you. (x2) > You miss the Deadlands hell knight. > The Deadlands hell knight hits you. (x2) > *** LOW HITPOINT WARNING! *** > The Deadlands hell knight hits you. > The Deadlands hell knight misses you. > The Deadlands hell knight casts a ball of nether. > You die. Killed by a Deadlands hell knight. [Character Equipment] a) a Trident (1d10) (+3,+3) Found lying on the floor at 600 feet (level 12). Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +4 DEX you would get 2.0 blows/round. Average damage/round: 24.5. b) a Long Bow of Accuracy (x3) (+18,+8) {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). c) a Ring of Resist Fire and Cold Found lying on the floor at 600 feet (level 12). Provides resistance to Fire, Cold. d) a Ring of Protection [+10] Found lying on the floor at 600 feet (level 12). f) an Old Lantern (3235 turns) Intensity 3 light. g) Studded Leather Armour (-1) [12,-3] {cursed} Found lying on the floor at 350 feet (level 7). It makes you vulnerable to cold attacks, but resistant to fire. Provides resistance to Fire. Makes you vulnerable to Cold. h) a Cloak [1,+3] Found lying on the floor at 50 feet (level 1). i) a Small Metal Shield [5,+3] {Bullroarer the Hobbit} Dropped by Bullroarer the Hobbit at 600 feet (level 12). j) an Iron Helm of Intelligence [7,+3] <+1> Obtained from PowerWyrm. Rumoured to be dropped by Shtukensia the Rogue at 750 feet (level 15). +1 intelligence. Sustains intelligence. k) a Set of Caestus (+0,+3) [5,+1] {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). l) a Pair of Leather Boots [2,+3] Dropped by a dark elven necromancer at 550 feet (level 11). m) a Spade An inheritance from your family. [Character Quiver] a) 6 Arrows (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 120 feet away. Average damage/round: 31.7. 35% chance of breaking upon contact. b) 24 Arrows (1d4) (+2,+3) Combat info: 1.0 shot/round. When fired, hits targets up to 120 feet away. Average damage/round: 40.8. 35% chance of breaking upon contact. c) 21 Bolts (1d5) (+4,+3) {Mughash the Kobold Lord} d) 25 Rounded Pebbles (1d2) (+0,+0) Combat info: Average thrown damage: 3. e) 24 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. f) 9 Rocks (1d6) (+3,+2) Branded with stunning. Combat info: Average thrown damage: 11.1 vs creatures not resistant to stunning and 11.1 vs. others. [Character Inventory] a) 2 Rations of Food b) 34 Potions of Cure Light Wounds {@q1} c) 11 Potions of Cure Serious Wounds {@q2} d) a Potion of Heroism e) 2 Potions of Berserk Strength f) 3 Potions of Boldness g) 3 Potions of Water h) 36 Scrolls of Phase Door {@r1} i) a Scroll of Teleportation j) 5 Scrolls of Light k) 4 Scrolls of Word of Recall l) 2 Scrolls of Holy Chant m) a Scroll of Trap Creation n) a Scroll of Life o) 6 Wooden Torches (5000 turns) Intensity 2 light. p) a Lantern (7500 turns) Dropped by an ogre at 600 feet (level 12). Cannot be harmed by Fire. Intensity 3 light. q) a Hard Leather Cap [2,+3] Bought from a store on the surface. r) a Beaked Axe (2d8) (+6,+4) {Golfimbul, the Hill Orc Chief} Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12). Combat info: This weapon should be wielded with both hands. 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +4 DEX you would get 1.1 blows/round. Average damage/round: 21. s) a Deed of Property [Home Inventory] a) a Crystal of Telepathy b) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows/round. With +0 STR and +4 DEX you would get 3.7 blows/round. Average damage/round: 28.3. Average thrown damage: 7.5. c) a Tulwar (2d4) (+0,+0) Found lying on the floor at 450 feet (level 9). Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +4 DEX you would get 1.6 blows/round. Average damage/round: 14.8. d) a Quarterstaff (1d11) (+8,+3) {Baba Yaga, ??} Dropped by Baba Yaga at 250 feet (level 5). You do not know the full extent of this item's powers. Combat info: This weapon should be wielded with both hands. 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +4 DEX you would get 1.3 blows/round. Average damage/round: 18.2. [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:16 200ft 5 Reached level 5 00:00:21 250ft 7 Killed Baba Yaga 00:00:37 200ft 8 Killed Grip, Farmer Maggot's Dog 00:00:37 200ft 8 Killed Wolf, Farmer Maggot's Dog 00:00:48 350ft 9 Killed Mughash the Kobold Lord 00:00:48 350ft 10 Reached level 10 00:00:57 550ft 12 Killed Grishnukh, the Hill Orc 00:01:38 600ft 15 Reached level 15 00:01:44 600ft 15 Killed Bullroarer the Hobbit 00:01:44 600ft 15 Found the Horn of Lorogron 00:01:46 600ft 16 Killed Golfimbul, the Hill Orc Chief 00:02:29 600ft 17 Killed The wounded bear 00:02:54 Town 18 Was killed by a Deadlands hell knight [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~.*..*.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~.~.*..*. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.#.....~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.......~~~~~~*..#. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.#.*....~~~~..... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.........~~~.*... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..........~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..~...~....~~...* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####...*.~~.~..~~†.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.####.....~~..~~~p.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###.#####....~..*.~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######..####:........~~~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#####.....##>%.....~...~~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######.##........###%.~...~...~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####..........###...~...~~... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###..~..*.~~.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###.........~. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###...........###.*...*.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####........##.###.....~... -2_0 Light 2 Fed 56 % Grass