[Tangaria 1.5.0 Character Dump] Name Hellsmenser IIAge 46 Self RB CB EB Best Sex Male Height 3'7" STR: 17 +2 +3 +0 18/40 Race Dwarf Weight 10st 3lb INT: 11 -3 -2 +0 6 Class Warrior Turns used: Wis: 11 +2 -2 +0 11 4 Title Soldier Game 3036 DEX: 14 -2 +2 +0 14 HP -1/115 Player 6098 CON: 16 +2 +2 +0 18/20 SP 0/0 Active 4445 Level 9 Armor [11,+7] Saving Throw 36% Cur Exp 395 Stealth Bad Max Exp 395 Melee 1d4,-12 Disarm - phys. 54% Adv Exp 475 To-hit 41,-14 Disarm - magic 36% Blows 3.3/turn Magic Devices 30 Gold 515 Searching 32% Burden 88.6 lb Shoot to-dam +0 Infravision 50 ft Overweight -79.3 lb To-hit 31,-14 Speed Normal MaxDepth 250' (L5) Shots 0.0/turn You are the only child of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, wavy brown hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:..+........... -SP:.............. Sear:..+........... Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The snotling hits you. > You fail to harm the snotling. (x4) > The snotling misses you. > You fail to harm the snotling. > You miss the snotling. (x2) > The snotling hits you. > You miss the snotling. > You fail to harm the snotling. (x2) > You miss the snotling. > You fail to harm the snotling. > You miss the snotling. (x2) > The snotling hits you. > You fail to harm the snotling. (x3) > The snotling hits you. > You die. Killed by a snotling. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows/round. With +0 STR and +3 DEX you would get 3.7 blows/round. Average damage/round: 0. Average thrown damage: 7.5. c) a Ring of Searching <+1, +2> Found lying on the floor of a special room at 250 feet (level 5). +1 stealth. +2 searching skill. f) an Old Lantern (525 turns) Found lying on the floor at 200 feet (level 4). Intensity 3 light. g) Soft Leather Armour [8,+0] An inheritance from your family. i) a Wicker Shield [2,+4] Found lying on the floor at 200 feet (level 4). l) a Pair of Leather Sandals [1,+3] {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 200 feet (level 4). m) a Spade An inheritance from your family. [Character Quiver] a) 20 Arrows of Slay Animal (1d4) (+5,+2) Slays animals. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) a Book of Magic Spells [Magic for Beginners] c) 5 Rations of Food d) 12 Potions of Cure Light Wounds e) 7 Potions of Cure Serious Wounds f) a Potion of Neutralize Poison g) a Potion of Heroism h) a Potion of Berserk Strength i) 10 Scrolls of Phase Door j) a Scroll of Wilderness Mapping k) a Scroll of Remove Hunger (tattered) l) a Scroll of Word of Recall (rugged) m) a Wooden Torch (3736 turns) An inheritance from your family. Intensity 2 light. n) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. o) a Filthy Rag [1,+0] Found lying on the floor at 250 feet (level 5). p) Soft Leather Armour [8,+0] Found lying on the floor at 250 feet (level 5). q) a Mage Staff (1d1) (+0,+0) <+1> Found lying on the floor of a special room at 250 feet (level 5). +1 mana capacity. Combat info: This weapon should be wielded with both hands. 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows/round. With +0 STR and +3 DEX you would get 3.7 blows/round. Average damage/round: 0. r) a Cutlass (1d8) (+0,+0) Found lying on the floor at 250 feet (level 5). Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +3 DEX you would get 1.3 blows/round. Average damage/round: 0. s) a Sling (x2) (+7,+2) Found lying on the floor at 250 feet (level 5). t) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:04 250ft 1 Killed Wolf, Farmer Maggot's Dog 00:00:04 250ft 5 Reached level 5 00:00:07 250ft 6 Killed Fang, Farmer Maggot's Dog 00:00:13 250ft 7 Killed Grip, Farmer Maggot's Dog 00:00:38 200ft 9 Killed Lobelia Sackville-Baggins 00:00:50 250ft 9 Was killed by a snotling [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ...^ ^^...^^ ..... ..... ... %...^ ^...% ...% #''^ ^.o^ ^o†^ ^.!# ^#o^ ^..^ ^..^ #^^^^: ^..^^^^:^^..^ ^............ ^^........... ^^^^^^:^^''^^^^ ^^^.....^^ #^.......^^ 250' (L5) LF:3-? Light 3 Faint 3 % Open door