[Tangaria 1.5.0 Character Dump] Name Guzmash Age 17 Self RB CB EB Best Sex Male Height 5'10" STR: 18 +0 +3 +0 18/30 Race Barbarian Weight 10st 12lb INT: 10 -2 -4 +0 4 Class Unbeliever Turns used: WIS: 10 -1 -3 +0 6 Title Asker Game 124 DEX: 10 +0 +2 +0 12 HP -1/34 Player 221 CON: 17 +0 +2 +0 18/10 SP 0/0 Active 87 CHR: 10 -2 +0 +0 8 Level 2 Armor [8,+0] Saving Throw 36% Cur Exp 13 Stealth Bad Max Exp 13 Melee 1d3,+3 Disarm - phys. 43% Adv Exp 31 To-hit 30,+1 Disarm - magic 20% Blows 3.0/turn Magic Devices 0 Gold 184 Searching 22% Burden 38.5 lb Shoot to-dam +0 Infravision 10 ft Overweight -117.4 lb To-hit 23,+1 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............+ Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You hear a door burst open! > You hit Mad woodsman. (x3) > You hit the blue yeek. (x2) > You have slain the blue yeek. > Mad woodsman picks up an Empty Bottle. > You hit Mad woodsman. (x4) > You have slain Mad woodsman. > Welcome to level 2. > There is a wall blocking your way. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > The soldier hits you. (x2) > The soldier misses you. > The soldier hits you. (x4) > You die. Killed by a soldier. [Character Equipment] a) a Club (1d3) (+0,+0) An inheritance from your family. Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.3 blows/round. With +0 STR and +5 DEX you would get 3.3 blows/round. Average damage/round: 15.1. f) a Wooden Torch (4776 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. [Character Quiver] a) 40 Throwing rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Head of Cabbage b) 3 Potions of Cure Light Wounds c) a Potion of Berserk Strength d) 4 Scrolls of Phase Door e) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. You don't want to drop it on the ground. f) 2 Scrolls of Remove Hunger (tattered) You don't want to drop it on the ground. g) 2 Scrolls of Word of Recall (rugged) h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:01 50ft 1 Killed Mad woodsman 00:00:02 50ft 2 Was killed by a soldier [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : no (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: no (confirm_recall) [Scene of Death] ######+ ..... ..... ... ... .. #.. ..# ##### ###..###### #.#.#.#.'.......# ##.#.#@##!$.....# .#.#.#p+.......# # , .#. #.......# # # # ###.###### .# 50' (L1) LF:1-? Light 5 Fed 69 % Green plants [Player information] Player ID: Sentry Time: 10:43:38 30-09-2021 Server Turns: 440289452 Timestamp: 1632987818