[Tangaria 1.5.0 Character Dump] Name Golhild Age 59 Self RB CB EB Best Sex Male Height 6'8" STR: 17 +0 -2 +0 15 Race Dunedain Weight 15st 5lb INT: 13 +0 +0 +0 13 Class Shaman Turns used: WIS: 11 +0 +3 +0 14 Title Wanderer Game 907 DEX: 12 +0 -2 +0 10 HP -1/32 Player 1757 CON: 16 +0 +0 +0 16 SP 0/5 Active 983 Level 4 Armor [1,+0] Saving Throw 25% Cur Exp 57 Stealth Fair Max Exp 57 Melee 1d3,+0 Disarm - phys. 39% Adv Exp 87 To-hit 22,+0 Disarm - magic 40% Blows 1.0/turn Magic Devices 34 Gold 46 Searching 19% Burden 26.7 lb Shoot to-dam +0 Infravision 0 ft Overweight -75.2 lb To-hit 20,+0 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You are one of several children of a Townsman. You are a credit to the family. You have green eyes, straight black hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You feel much better. > You have no more Potions of Cure Light Wounds (c). > You are no longer resistant to confusion. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > The soldier hits you. > You hit the soldier. > The soldier hits you. (x2) > You hit the soldier. > The soldier hits you. (x2) > You have been stunned. > You fail to harm the soldier. > You are no longer stunned. > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a Whip (1d3) (+0,+0) An inheritance from your family. Combat info: 1.0 blows/round. With +4 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 2.1. f) an Old Lantern (4137 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. h) a Cloak [1,+0] Bought from a store on the surface. [Character Quiver] [Character Inventory] a) a Book of Nature Magics [Lesser Charms] You can read this book. b) a Flask of oil c) 3 Scrolls of Phase Door d) 4 Scrolls of Light e) a Scroll of Word of Recall f) a Wand of Magic Missile (0 charges) g) a Wooden Torch (4883 turns) An inheritance from your family. Intensity 2 light. h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:15 100ft 4 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ..................................#^:^^^^^..^ ^..^ .............^ ....#.............................^ ^..^^ ^#.^^ ............... ..............^^#^^:^^^^:^^^^^^:^^^ ..... ..... ............... #.............^ ^:: ^^^ ^^^ ..... ..... ^ ^^ ^^^#^^^^ .....~........^ ^^^..^:^^..:^^^^^^^ ..........#...^ ^.................^ ..............^ ^....#............^ ..............^ ^.................^ ^#..^^:^^^^^^^: ^..........#......^ ...^ ^^^^:^^^^..^^^^^^^^ ...^ ^^.†^ ^^^:^^^^^^^^^^^:^^^^^^^^^^^^^^^^^^: ^ ^^ ...p^^ ..........................^>^>^>^<^>^ ^.. ......... .....................................#... ^^......^ ^^^^::^^^^^^^^^^:#^^^^^^^^.^.^.^.^.^ ^ ^..^^^^^ ^:^ <........ . #. ^^^..^^^..^ ^ . .. .. ... ^.. ... ^ ..^^^ 100' (L2) LF:2-? Light 4 Study (3) Fed 78 % Dirt