[Tangaria 1.5.0 Character Dump] Name Gebelexis Age 23 Self RB CB EB Best Sex Male Height 5'9" STR: 17 +4 +3 +0 18/60 Race Half-Troll Weight 21st 6lb INT: 10 -4 -2 +0 4 Class Warrior Turns used: WIS: 9 -2 -2 +0 5 Title Swordsman Game 18523 DEX: 16 -4 +2 +0 14 HP -4/257 Player 42497 CON: 14 +3 +2 +0 18/10 SP 0/0 Active 21424 Level 15 Armor [37,+6] Saving Throw 25% Cur Exp 2123 Stealth Bad Max Exp 2123 Melee 1d10,+7 Disarm - phys. 54% Adv Exp 2250 To-hit 52,+3 Disarm - magic 35% Blows 2.0/turn Magic Devices 20 Gold 965 Searching 19% Burden 138.0 lb Shoot to-dam +3 Infravision 30 ft Overweight -41.9 lb To-hit 37,+4 Speed Normal MaxDepth 400' (L8) Shots 1.0/turn Your father was a Water-Troll Warrior. You have slime-green eyes, mangy sea-weed green hair, and green leprous skin. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............+ Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............+ Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have a Lantern (Everburning) (l). > There is a tree blocking your way. > There is a tree in the way! > Target out of range by 3 squares. > Target out of range by 2 squares. > You are drowning! > The Iron Shot (1d4) (+0,+0) misses the Deadlands hell knight. > You have 13 Iron Shots (1d4) (+0,+0) (0). > You are drowning! (x2) > Your Iron Shot (1d4) (+0,+0) hits the Deadlands hell knight. > You have 12 Iron Shots (1d4) (+0,+0) (0). > The Iron Shot breaks. > The Deadlands hell knight shrugs off the attack. > The Deadlands hell knight casts a ball of nether. > You die. Killed by a Deadlands hell knight. [Character Equipment] a) a Trident (1d10) (+3,+4) Found lying on the floor at 400 feet (level 8). Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +3 DEX you would get 2.3 blows/round. Average damage/round: 25.6. b) a Sling (x2) (+4,+3) Found lying on the floor at 100 feet (level 2). f) a Wooden Torch (998 turns) Intensity 2 light. g) Leather Scale Mail (-1) [20,+4] Bought from a store on the surface. i) a Small Metal Shield [5,+3] Bought from a store on the surface. j) an Iron Helm [7,+0] Bought from a store on the surface. k) a Set of Leather Gloves [1,-1] Found lying on the floor at 150 feet (level 3). l) a Pair of Iron Shod Boots [4,+0] Found lying on the floor at 250 feet (level 5). Cannot be harmed by Fire. m) a Spade An inheritance from your family. [Character Quiver] a) 12 Iron Shots (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 11. Average thrown damage: 5. 25% chance of breaking upon contact. b) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. c) a Rock (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. d) 22 Rocks (1d6) (+3,+4) Branded with stunning. Combat info: Average thrown damage: 15.1 vs creatures not resistant to stunning and 15.1 vs. others. [Character Inventory] a) 32 Potions of Cure Light Wounds {@q1} b) 3 Potions of Speed c) 4 Potions of Sleep It can be thrown at creatures with damaging effect. d) a Scroll of Phase Door {@r1} e) a Scroll of Magic Mapping f) a Scroll of Treasure Detection g) 2 Scrolls of Detect Invisible h) 3 Scrolls of Identify Rune i) 5 Scrolls of Word of Recall j) a Staff of Light (27 charges) k) 6 Wooden Torches (5000 turns) Intensity 2 light. l) a Lantern (Everburning) Obtained from PowerWyrm. Rumoured to be dropped by a black ogre at 1400 feet (level 28). Cannot be harmed by Fire. Intensity 3 light. No fuel required. m) a Metal Cap [3,-1] Bought from a store on the surface. n) a Short Sword of *Slay Troll* (1d7) (+3,+6) <+2> {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). +2 strength. Slays trolls. Provides resistance to Fire. Grants the ability to sense trolls. Combat info: 2.3 blows/round. With +2 STR and +0 DEX you would get 2.7 blows/round. With +0 STR and +3 DEX you would get 2.7 blows/round. Average damage/round: 56.4 vs trolls and 36.6 vs. others. o) a Deed of Property [Home Inventory] a) a Crystal of Telepathy b) 7 Flasks of oil c) 4 Potions of Neutralize Poison d) a Potion of Speed e) 2 Potions of Heroism f) 2 Potions of Berserk Strength g) a Potion of Infravision h) 4 Potions of Poison It can be thrown at creatures with damaging effect. i) a Potion of Water j) 2 Scrolls of Phase Door {@r1} k) 7 Scrolls of Detect Invisible l) 6 Scrolls of Light m) 4 Scrolls of Word of Recall n) a Scroll of Remove Hunger (tattered) o) an Ivory Wand {tried} p) 2 Copper-Plated Wands {tried} q) a Magnesium Wand r) 2 Old Lanterns Intensity 3 light. [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:30 100ft 3 Killed Grip, Farmer Maggot's Dog 00:00:40 100ft 5 Reached level 5 00:01:20 100ft 6 Killed Freesia 00:02:13 250ft 9 Killed Baba Yaga 00:02:15 250ft 10 Reached level 10 00:02:20 150ft 10 Killed Wolf, Farmer Maggot's Dog 00:03:55 400ft 13 Killed Mughash the Kobold Lord 00:03:56 400ft 14 Killed Grishnukh, the Hill Orc 00:04:14 400ft 15 Reached level 15 00:05:08 Town 15 Was killed by a Deadlands hell knight [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....*..~~~~~~~...~~~....#.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...........~~~~~~......#..*... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....~.....~~~~~~~~.~......*. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~........#...~~~~~~~~..#..... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.........*.~~~~~~~~....#... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.....*....~~~~~~~~~....... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.......~..~~~~~~~~.*..*.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....p..~..~~~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~†~.~.*..*. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.#.....~~~~~~...... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.......~~~~~~*..#. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.#.*....~~~~..... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.........~~~.*... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..........~~..#.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..~...~....~~...* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####...*.~~.~..~~... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#.####.....~~..~~~~.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~###.#####....~..*.~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######..####:........~~~. -2_0 Light 1 Fed 16 % Deep water