[Tangaria 1.5.0 Character Dump] Name GORYNICH Age 259 Self RB CB EB Best Sex Neuter Height 15'11" STR: 17 -10 +1 +0 8 Race Hydra Weight 10st 6lb INT: 10 -10 -2 +0 3 Class Monk Turns used: WIS: 10 -10 +0 +0 3 Title Soft Master Game 8229 DEX: 14 -10 +2 +0 6 HP -3/330 Player 18790 CON: 17 -1 +1 +2 18/10 SP 0/0 Active 12452 Level 25 Armor [5,+110] Saving Throw 53% Cur Exp 18922 Stealth Bad Max Exp 18922 Melee 4d6,+0 Disarm - phys. 13% Adv Exp 21875 To-hit 54,-11 Disarm - magic 2% Blows 3.5/turn Magic Devices 13 Gold 8479 Searching 50% Burden 67.9 lb Shoot to-dam +0 Infravision 0 ft Overweight 8.0 lb To-hit 36,-11 Speed -8 MaxDepth 1000' (L20) Shots 0.0/turn You were born in a swamp. Resistances Abilities Acid:.............. Fear:..++.........+ Elec:.............. Blnd:.............. Fire:.............. Conf:.............+ Cold:.............- Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............+ Nexu:.............. Lev:.............+ Neth:.............. SDig:....+......... Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:..--.........- -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............+ Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............+ Stck:.............. Shot:.............. Frag:.............. Mght:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The 9-headed hydra misses you. > The 9-headed hydra bites you. > The 9-headed hydra misses you. > The 9-headed hydra bites you. > You are covered in acid! > The 9-headed hydra is no longer stunned. > The abyss spider sets off a blinding flash. > You are blind! > It tries to cast a spell, but fails. > Something claws you. > Something bites you. > Something misses you. > Something bites you. > You are enveloped in flames! > You die. Killed by a 9-headed hydra. [Character Equipment] c) a Ring of the Dog <+1, -2> Found lying on the floor at 650 feet (level 13). +1 constitution. -2 stealth. Provides protection from fear. d) a Ring of the Dog <+1, -2> Found lying on the floor at 650 feet (level 13). +1 constitution. -2 stealth. Provides protection from fear. e) an Amulet of Slow Digestion Found lying on the floor at 1000 feet (level 20). Slows your metabolism. f) a Lamp (13924 turns) Found lying on the floor in a pit at 950 feet (level 19). Cannot be harmed by Fire. Intensity 4 light. h) a Fur Cloak [3,-3] {Vort the Kobold Queen} Dropped by Vort the Kobold Queen at 500 feet (level 10). l) a Pair of Leather Boots [2,-2] Dropped by a scout at 250 feet (level 5). m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Ration of Food b) a Pint of Fine Ale c) 7 Potions of Cure Light Wounds d) 5 Potions of Cure Serious Wounds e) 5 Potions of Cure Critical Wounds f) 4 Potions of Neutralize Poison g) a Potion of Speed h) a Potion of Lose Memories {loose memories} i) 2 Potions of Death It can be thrown at creatures with damaging effect. j) a Potion of Toughness k) 16 Scrolls of Phase Door l) a Scroll of Teleportation m) 2 Scrolls of Detect Invisible n) 4 Scrolls of Identify Rune o) 3 Scrolls of Word of Recall p) a Scroll of Remove Hunger (tattered) q) a Scroll of Deep Descent r) a Rod of Treasure Location s) a Staff of Magic Mapping (3 charges) t) a Ring of Escaping <+3> {cursed} Found lying on the floor at 950 feet (level 19). It makes you hallucinate sometimes; this curse cannot be removed. +3 speed. Makes you afraid of melee, and worse at shooting and casting spells. u) an Amulet of Resist Acid <+1> Dropped by an ogrillon at 600 feet (level 12). +1 constitution. Provides resistance to Acid. v) the Lead-Filled Mace 'Skullcleaver' (6d3) (+11,+23) [+20] <+5> {@d1} +5 strength. +5 infravision. +5 tunneling. Slays animals, dragons (powerfully). Branded with lightning, poison. Provides resistance to Sound, Nexus. Provides protection from blindness. Cannot be harmed by Acid, Fire. Aggravates nearby creatures. Grants the ability to sense dragons. Combat info: 3.5 blows/round. Average damage/round: 310.4 vs dragons, 220.5 vs creatures not resistant to lightning and creatures not resistant to poison, 175.7 vs animals, and 130.9 vs. others. [House List] a) a Ration of Food b) a Pint of Fine Wine [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:06 200ft 3 Killed Wolf, Farmer Maggot's Dog 00:00:06 200ft 5 Reached level 5 00:00:07 250ft 5 Killed Grip, Farmer Maggot's Dog 00:00:07 250ft 6 Killed Baba Yaga 00:00:08 250ft 7 Killed Fang, Farmer Maggot's Dog 00:00:19 450ft 10 Reached level 10 00:00:24 500ft 11 Killed Vort the Kobold Queen 00:00:33 600ft 14 Killed Grishnukh, the Hill Orc 00:00:35 600ft 15 Reached level 15 00:00:45 600ft 15 Killed Solovei the Robber 00:00:57 600ft 18 Killed Gorbag, the Orc Captain 00:00:59 600ft 19 Killed Bloodfang, the Wolf 00:01:02 600ft 20 Reached level 20 00:01:09 650ft 21 Killed Golfimbul, the Hill Orc Chief 00:01:10 650ft 21 Killed Orfax, Son of Boldor 00:01:11 650ft 21 Killed The wounded bear 00:01:34 850ft 22 Found the Lead-Filled Mace 'Skullcleaver' 00:02:04 950ft 25 Reached level 25 00:02:17 1000ft 25 Was killed by a 9-headed hydra [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Freeze screen after detecting monsters : yes (pause_after_detect) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Kick out when starving while at full hps : no (disturb_faint) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Compare equipment when examining items : no (expand_inspect) Disturb when effects end : yes (disturb_effect_end) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Scene of Death] *#*..#....*.#..*...##..*......*:#.**.*.**..*. *.*.* *.**.*.*.*.#..**...**#...*...**.*.*#****...*#.*... .**..***.**.*#..#*......#*.#..*.*....*...**....*.# .#...........#....**#*....#.....*#.*..*......*... # ..**..*..****.*.#*.....*..*..*.*.***.*......%%%* .# # .....*...*..*..*.*.*..****..*.*..*#...***.**%.# ...# ## ***..#.....*.....**..*.*..*.*..#........***.*.%*.## # *......*..........**..***#**...***....*#***....## # *# # ...*..*.*.****.*?....*.....**.*..*....%%%*..*..# ## ### *...*.**..*..*...#...*#..*.*....**....%.*.***.*#** #*# # *......*...*.*....*#***..#.......****.#†.*.**.# * * *?* = # ..*.*.#..*.*#...**.**..**#......*.......*.*.*.# * #*# # *..*.*...*.#..*..*.....#.*...*..*......**...#*..### ## # ##.##**.....*..*#**....*#.**.*#...**#...#.*#.*..# # # # *#.*#.**#.##****....*...*.....*....##...*...*. .# ## #.****.#. ..#..*.***.*.*.*.*#**...* .*....**.. .<## # #*.****..*..*...*...#.**..*..***....#.*****.*** # .#..*#...*.*..........*..*....#.*.*......*...**... .#*...*....*.*#**.*..**##*#.......****...*.***.. .. ##..#****..*.**....#.**. ...............*..**.... . *..*.*....**.**.*.*.....*........#.**.**..#..*..** * 1000' (L20) LF:6-? Light 6 Slow Blind Heavy Stun Fed 21 % Broken log