[Tangaria 1.5.0 Character Dump] Name EarlDP Age 12 Self RB CB EB Best Sex Male Height 7'1" STR: 12 +3 +3 +0 18 Race Gargoyle Weight 21st 1lb INT: 10 -5 -2 +0 3 Class Warrior Turns used: Wis: 10 -1 -2 +0 7 3 Title Swashbuckler Game 24428 Dex: 18 -8 +2 +0 12 3 HP -2/250 Player 39604 CON: 16 +3 +2 +2 18/50 SP 0/0 Active 14808 Level 18 Armor [6,+4] Saving Throw 45% Cur Exp 3844 Stealth Bad Max Exp 4748 Melee 2d7,+8 Disarm - phys. 44% Adv Exp 4500 To-hit 53,-17 Disarm - magic 26% Blows 1.0/turn Magic Devices 24 Gold 9793 Searching 28% Burden 89.6 lb Shoot to-dam +7 Infravision 20 ft Overweight -30.3 lb To-hit 42,+4 Speed -4 MaxDepth 750' (L15) Shots 1.0/turn You do not know your origin yet. Resistances Abilities Acid:.............- Fear:.............! Elec:....+......... Blnd:.............. Fire:.............. Conf:.............. Cold:......+....... Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............! Shar:.............. FAct:.............. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............+ Stea:.............. -SP:.............+ Sear:.............. Afrd:.............! Infr:.............+ Aggr:.............. Tunn:..+........... -Tel:.............. Spd:.............- -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............+ Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > Something makes scary noises. > You resist the effect! > Something makes scary noises. > You resist the effect! > Something makes a soft 'pop'. > It disappears! > It tries to cast a spell, but fails. > You failed to use the wand properly. > It tries to cast a spell, but fails. > Someone hits you. (x2) > Something curses! > Something mumbles. > Something curses! > Something curses horribly! > You die. Killed by an orc necromancer. [Character Equipment] a) a Pike (2d7) (+0,+3) {Grishnukh, the Hill Orc} Dropped by Grishnukh, the Hill Orc at 550 feet (level 11). Combat info: This weapon should be wielded with both hands. 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster. With +8 STR and +0 DEX you would get 1.1 blows/round. With +2 STR and +13 DEX you would attack a bit faster. With +5 STR and +13 DEX you would get 1.1 blows/round. With +0 STR and +20 DEX you would attack a bit faster. With +2 STR and +20 DEX you would get 1.1 blows/round. With +0 STR and +23 DEX you would get 1.1 blows/round. Average damage/round: 16.4. b) a Sling of Accuracy (x2) (+21,+7) {cursed} Found lying on the floor at 700 feet (level 14). It makes you hallucinate sometimes. c) a Ring of Digging <+1, +5> Dropped by a warrior at 500 feet (level 10). +1 constitution. +5 tunneling. d) a Ring of Reckless Attacks (+5,+3) [-14] Found lying on the floor at 550 feet (level 11). e) an Amulet of Resist Lightning <+1> +1 constitution. Provides resistance to Lightning. f) a Wooden Torch (3948 turns) Found lying on the floor at 700 feet (level 14). Intensity 2 light. g) a Filthy Rag of Resist Cold [1,+9] {Ufthak of Cirith Ungol} Dropped by Ufthak of Cirith Ungol at 700 feet (level 14). Provides resistance to Cold. k) a Set of Gauntlets [3,+0] Dropped by a cave orc at 700 feet (level 14). l) a Pair of Leather Boots [2,+5] Bought from a store on the surface. m) a Spade An inheritance from your family. [Character Quiver] a) 15 Iron Shots of Slay Animal (1d4) (+6,+9) Slays animals. Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 74 vs animals and 37 vs. others. Average thrown damage: 46 vs animals and 23 vs. others. 25% chance of breaking upon contact. b) a Magic Shot (1d3) (+0,+0) Returns when thrown. Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 18. Average thrown damage: 4. c) 40 Bolts (1d5) (+0,+0) d) 4 Bolts (1d5) (+0,+0) e) 11 Bolts (1d5) (+3,+3) {Farmer Maggot} f) 28 Arrows of Flame (1d4) (+2,+4) Branded with fire. Cannot be harmed by Fire. g) 22 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Ration of Food b) 5 Scrolls of Phase Door {@r1} c) a Scroll of Enchant Armour d) 3 Scrolls of Word of Recall e) a Scroll of Trap Creation f) a Wand of Wonder (12 charges) Cannot be harmed by Lightning. g) a Wand of Confuse Monster (2 charges) h) a Wand of Stone to Mud (15 charges) i) a Ring of Searching <+1, +4> Found lying on the floor at 250 feet (level 5). +1 stealth. +4 searching skill. j) a Ring of the Mouse (+0,-8) <+3> {ignore} Dropped by a blackguard at 700 feet (level 14). +3 dexterity. +3 stealth. k) a Ring of the Mouse (+0,-6) <+3> Dropped by an Easterling champion at 700 feet (level 14). +3 dexterity. +3 stealth. l) a Ring of Levitation Dropped by an unknown monster at 700 feet (level 14). Makes you float just above the floor. m) an Amulet of Resist Lightning <+1> +1 constitution. Provides resistance to Lightning. n) a Lantern (34 turns) Found lying on the floor of a special room at 550 feet (level 11). Cannot be harmed by Fire. Intensity 3 light. o) a Long Bow (x3) (+2,+0) Found lying on the floor of a special room at 500 feet (level 10). [Home Inventory] a) a Book of Nature Magics [Lesser Charms] b) 5 Rations of Food c) 5 Potions of Cure Light Wounds {@q1} d) 4 Potions of Neutralize Poison e) 3 Potions of Heroism f) 3 Potions of Berserk Strength g) 5 Scrolls of Phase Door {@r1} h) 3 Scrolls of Magic Mapping i) 6 Scrolls of Identify Rune j) a Scroll of Deep Descent k) 7 Scrolls of Blessing l) 2 Scrolls of Life m) a Scroll of Remove Hunger (tattered) n) 3 Scrolls titled "preo fabus" {tried} o) a Wand of Darkness (7 charges) p) a Staff of Magic Mapping (9 charges) q) a Filthy Rag [1,+4] Found lying on the floor at 50 feet (level 1). r) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +13 DEX you would get 1.3 blows/round. Average damage/round: 8.7. Average thrown damage: 7.5. s) a Main Gauche (1d5) (+0,+0) Dropped by a soldier at 200 feet (level 4). Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +13 DEX you would get 1.3 blows/round. Average damage/round: 9.3. t) 2 Short Bows (x2) (+0,+0) u) 3 Empty Bottles [House List] a) a Ring of the Mouse (+0,-9) <+4, +2> {for sale 1000} b) a Ring of the Mouse (+0,-9) <+2, +4> {for sale 500} [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:15 150ft 3 Killed Farmer Maggot 00:00:21 250ft 4 Killed Fang, Farmer Maggot's Dog 00:00:22 250ft 5 Reached level 5 00:00:28 200ft 7 Killed Wolf, Farmer Maggot's Dog 00:00:50 150ft 8 Killed Grip, Farmer Maggot's Dog 00:03:55 350ft 9 Killed Freesia 00:03:57 350ft 10 Reached level 10 00:04:10 550ft 12 Killed Grishnukh, the Hill Orc 00:04:25 550ft 15 Reached level 15 00:04:30 550ft 15 Killed The wounded bear 00:06:26 700ft 17 Killed Ufthak of Cirith Ungol 00:06:47 700ft 18 Was killed by an orc necromancer [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #...........................# #..~# #...........................# #..## #..#########................# ############..######## #..# ................############~###.....+..............# #..# /..............#....................'..............# #..# ###############.................####..............# #..# #............################ #..............# #..# #### #.......###### #..............# #..# ~..## #..#######..## #..............# #..# #...# #..# #...####### ##~###~# ########''###### ####''#####...~ #..# #...##~##†### ...:.## ~......'..# ..............# #..# #...... $$$' ..:..###..# ######## ..............# ##..# #...... $&|' ............ <'#.## .#####~#####''#######~..~ #.....$.## #'' #######..... ##...## .##...'.......#.........# ### #........##~..~# ##.... ##.....## .#....'.......#.........###~###...###..###..~# ##... #~.......## .#..###..###''#..####.....+..+....# #....#..~# ##...##.........## .#..# # # #..#..####''####..###### #.......#~ #####.##..........<# '#..#### # #..#..##............ ####......~~ #...#.##########..## .......~ # #..#..# ............ #~#####~# #.....># #..# .......# # #..~..#............ ### #..##### #.... 700' (L14) LF:3-? Light 5 Blind Afraid Mortal Wound Fed 64 % SInvis Bold Pool