[Tangaria 1.5.0 Character Dump] Name Drager Age 17 Self RB CB EB Best Sex Male Height 5'1" STR: 18 +0 -5 +0 13 Race Human Weight 13st 10lb INT: 10 +0 -5 +0 5 Class Summoner Turns used: WIS: 10 +0 +5 +0 15 Title Novice Game 840 DEX: 10 +0 -5 +0 5 HP -3/15 Player 1995 CON: 17 +0 -5 +0 12 SP 1/4 Active 1158 Level 3 Armor [1,-2] Saving Throw 40% Cur Exp 47 Stealth Poor Max Exp 47 Melee 1d11,+0 Disarm - phys. 22% Adv Exp 56 To-hit 12,-2 Disarm - magic 21% Blows 1.0/turn Magic Devices 39 Gold 0 Searching 14% Burden 40.3 lb Shoot to-dam +0 Infravision 0 ft Overweight -49.6 lb To-hit 8,-2 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You are one of several children of a Townsman. You are the black sheep of the family. You have brown eyes, straight brown hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have no more Scrolls of Treasure Detection (h). > You failed to concentrate hard enough! > You miss the cutpurse. > The cutpurse hits you. > *** LOW HITPOINT WARNING! *** > The cutpurse touches you. > Nothing was stolen. > There is a puff of smoke! > The cutpurse disappears! > The soldier wakes up. > You miss the soldier. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a Quarterstaff (1d11) (+0,+0) An inheritance from your family. Combat info: This weapon should be wielded with both hands. 1.0 blow/round. Average damage/round: 6.1. f) a Wooden Torch (3647 turns) An inheritance from your family. Intensity 2 light. h) a Cloak [1,+0] Bought from a store on the surface. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] You can read this book. b) 4 Rations of Food c) a Potion of Cure Light Wounds d) 7 Scrolls of Phase Door {@r1} e) 10 Scrolls of Summon Monster f) a Scroll of Remove Hunger (tattered) g) 2 Scrolls of Word of Recall (rugged) h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:14 100ft 3 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] * % ^%..^..^^^#^^ ^ *>%.^.^.^>^...^ #................^ #^......†p........^^ .........j........j....... . ^ ^>^>%.^.%>^.......... ^ ^^^^%^^%^^^^^...... .. ::: .. ... .... ..^ * ..#. .: ... .. ^ ... .. * 100' (L2) LF:1-? Light 4 Fed 62 % Plant on dirt