[Tangaria 1.5.0 Character Dump] Name Demiskeleton Age 18 Self RB CB EB Best Sex Male Height 6'4" STR: 12 +0 +3 +0 15 Race Human Weight 12st 1lb INT: 12 +0 -2 +0 10 Class Warrior Turns used: WIS: 17 +0 -2 +0 15 Title Rookie Game 121 DEX: 12 +0 +2 +0 14 HP -3/28 Player 282 CON: 16 +0 +2 +0 18 SP 0/0 Active 129 CHR: 13 +0 -2 +0 11 Level 2 Armor [8,+0] Saving Throw 28% Cur Exp 14 Stealth Bad Max Exp 14 Melee 1d4,+0 Disarm - phys. 47% Adv Exp 31 To-hit 26,+0 Disarm - magic 30% Blows 1.1/turn Magic Devices 20 Gold 95 Searching 12% Burden 28.0 lb Shoot to-dam +0 Infravision 0 ft Overweight -73.9 lb To-hit 21,+0 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight red hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You hit the cave spider. > The cave spider flees in terror! > The cave spider is frozen to the spot! > You hit the cave spider. > The cave spider can move again. > You have slain the cave spider. > Welcome to level 2. > The cave spider bites you. (x2) > You miss the cave spider. > The cave spider bites you. (x2) > *** LOW HITPOINT WARNING! *** > The cave spider bites you. (x2) > You hit the cave spider. > The cave spider bites you. (x2) > You die. Killed by a cave spider. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +3 DEX you would get 1.3 blows/round. Average damage/round: 2.9. Average thrown damage: 7.5. f) a Wooden Torch (4946 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 3 Rations of Food b) 2 Potions of Cure Light Wounds c) a Potion of Berserk Strength d) 3 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. h) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:02 100ft 2 Was killed by a cave spider [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : no (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : no (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^ . ^. ^ ^. .^ ^. ^. ^.^. ^S..# SS: ^†^ ^^.^ ..^ ^^^ :^^ ..^ ^^:^:^:^^^^^^ ^:^ ..^ ^...........^^^.^^^^^^^^^..^ ^.............*............^ ^...................^^^^^^#^ ^^#^^^^#^^^^^^^^#^^^^ 100' (L2) LF:2-? Light 3 Fed 69 % Dirt